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Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'

This commit is contained in:
Perttu Ahola 2012-03-25 20:29:56 +03:00
parent 4fb6c07535
commit 6779036d25
110 changed files with 140 additions and 30 deletions

View file

@ -739,6 +739,20 @@ void SpeedTests()
}
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os)
{
for(u32 i=0; i<worldspecs.size(); i++){
std::string name = worldspecs[i].name;
std::string path = worldspecs[i].path;
if(name.find(" ") != std::string::npos)
name = std::string("'") + name + "'";
path = std::string("'") + path + "'";
name = padStringRight(name, 14);
os<<" "<<name<<" "<<path<<std::endl;
}
}
int main(int argc, char *argv[])
{
int retval = 0;
@ -777,6 +791,8 @@ int main(int argc, char *argv[])
"Same as --world (deprecated)"));
allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
"Set world path (implies local game)"));
allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
"Set world by name (implies local game)"));
allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
"Print more information to console"));
allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
@ -894,7 +910,7 @@ int main(int argc, char *argv[])
}
// Print startup message
actionstream<<PROJECT_NAME<<
infostream<<PROJECT_NAME<<
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
<<", "<<BUILD_INFO
<<std::endl;
@ -991,11 +1007,16 @@ int main(int argc, char *argv[])
commanded_world = cmd_args.get("world");
else if(cmd_args.exists("map-dir"))
commanded_world = cmd_args.get("map-dir");
else if(cmd_args.exists("nonopt0"))
else if(cmd_args.exists("nonopt0")) // First nameless argument
commanded_world = cmd_args.get("nonopt0");
else if(g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
// World name
std::string commanded_worldname = "";
if(cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// Strip world.mt from commanded_world
{
std::string worldmt = "world.mt";
@ -1037,21 +1058,74 @@ int main(int argc, char *argv[])
// World directory
std::string world_path;
verbosestream<<"Determining world path"<<std::endl;
bool is_legacy_world = false;
// If a world was commanded, use it
if(commanded_world != ""){
world_path = commanded_world;
infostream<<"Using commanded world path ["<<world_path<<"]"
<<std::endl;
}
else{
// No specific world was commanded
// Check if the world is found from the default directory, and if
// not, see if the legacy world directory exists.
world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world";
std::string legacy_world_path = porting::path_user + DIR_DELIM + "world";
if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
errorstream<<"Warning: Using legacy world directory \""
<<legacy_world_path<<"\""<<std::endl;
world_path = legacy_world_path;
is_legacy_world = true;
// If a world name was specified, select it
else if(commanded_worldname != ""){
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
world_path = "";
for(u32 i=0; i<worldspecs.size(); i++){
std::string name = worldspecs[i].name;
if(name == commanded_worldname){
world_path = worldspecs[i].path;
break;
}
}
if(world_path == ""){
dstream<<"World '"<<commanded_worldname<<"' not "
<<"available. Available worlds:"<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
}
}
// No world was specified; try to select it automatically
else
{
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If a world name was specified, select it
if(commanded_worldname != ""){
world_path = "";
for(u32 i=0; i<worldspecs.size(); i++){
std::string name = worldspecs[i].name;
if(name == commanded_worldname){
world_path = worldspecs[i].path;
break;
}
}
if(world_path == ""){
dstream<<"World '"<<commanded_worldname<<"' not "
<<"available. Available worlds:"<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
}
}
// If there is only a single world, use it
if(worldspecs.size() == 1){
world_path = worldspecs[0].path;
dstream<<"Automatically selecting world at ["
<<world_path<<"]"<<std::endl;
// If there are multiple worlds, list them
} else if(worldspecs.size() > 1){
dstream<<"Multiple worlds are available."<<std::endl;
dstream<<"Please select one using --worldname <name>"
<<" or --world <path>"<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
// If there are no worlds, automatically create a new one
} else {
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
infostream<<"Creating default world at ["
<<world_path<<"]"<<std::endl;
}
}
@ -1059,25 +1133,49 @@ int main(int argc, char *argv[])
errorstream<<"No world path specified or found."<<std::endl;
return 1;
}
verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
// Gamespec
std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
SubgameSpec gamespec = findSubgame(world_gameid);
if(commanded_gamespec.isValid() &&
commanded_gamespec.id != world_gameid){
errorstream<<"WARNING: Overriding gameid from \""
<<world_gameid<<"\" to \""
<<commanded_gamespec.id<<"\""<<std::endl;
gamespec = commanded_gamespec;
// We need a gameid.
std::string gameid;
verbosestream<<"Determining gameid"<<std::endl;
// If world doesn't exist
if(!getWorldExists(world_path))
{
// Try to take gamespec from command line
if(commanded_gamespec.isValid()){
gameid = commanded_gamespec.id;
infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
}
// Otherwise we will be using "minetest"
else{
gameid = g_settings->get("default_game");
infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
}
}
// If world exists
else
{
// Otherwise read from the world
std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
gameid = world_gameid;
if(commanded_gamespec.isValid() &&
commanded_gamespec.id != world_gameid){
gameid = commanded_gamespec.id;
errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
<<" instead of world gameid ["<<world_gameid
<<"]"<<std::endl;
} else{
infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
}
}
verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
SubgameSpec gamespec = findSubgame(gameid);
if(!gamespec.isValid()){
errorstream<<"Invalid gamespec. (world_gameid="
<<world_gameid<<")"<<std::endl;
errorstream<<"Subgame ["<<gameid<<"] could not be found."
<<std::endl;
return 1;
}
infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
// Create server
Server server(world_path, configpath, gamespec, false);