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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
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parent
4fb6c07535
commit
6779036d25
110 changed files with 140 additions and 30 deletions
152
src/main.cpp
152
src/main.cpp
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@ -739,6 +739,20 @@ void SpeedTests()
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}
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}
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static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
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std::ostream &os)
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{
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for(u32 i=0; i<worldspecs.size(); i++){
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std::string name = worldspecs[i].name;
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std::string path = worldspecs[i].path;
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if(name.find(" ") != std::string::npos)
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name = std::string("'") + name + "'";
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path = std::string("'") + path + "'";
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name = padStringRight(name, 14);
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os<<" "<<name<<" "<<path<<std::endl;
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}
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}
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int main(int argc, char *argv[])
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{
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int retval = 0;
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@ -777,6 +791,8 @@ int main(int argc, char *argv[])
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"Same as --world (deprecated)"));
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allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
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"Set world path (implies local game)"));
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allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
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"Set world by name (implies local game)"));
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allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
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"Print more information to console"));
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allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
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@ -894,7 +910,7 @@ int main(int argc, char *argv[])
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}
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// Print startup message
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actionstream<<PROJECT_NAME<<
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infostream<<PROJECT_NAME<<
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" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
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<<", "<<BUILD_INFO
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<<std::endl;
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@ -991,11 +1007,16 @@ int main(int argc, char *argv[])
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commanded_world = cmd_args.get("world");
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else if(cmd_args.exists("map-dir"))
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commanded_world = cmd_args.get("map-dir");
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else if(cmd_args.exists("nonopt0"))
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else if(cmd_args.exists("nonopt0")) // First nameless argument
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commanded_world = cmd_args.get("nonopt0");
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else if(g_settings->exists("map-dir"))
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commanded_world = g_settings->get("map-dir");
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// World name
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std::string commanded_worldname = "";
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if(cmd_args.exists("worldname"))
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commanded_worldname = cmd_args.get("worldname");
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// Strip world.mt from commanded_world
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{
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std::string worldmt = "world.mt";
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@ -1037,21 +1058,74 @@ int main(int argc, char *argv[])
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// World directory
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std::string world_path;
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verbosestream<<"Determining world path"<<std::endl;
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bool is_legacy_world = false;
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// If a world was commanded, use it
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if(commanded_world != ""){
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world_path = commanded_world;
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infostream<<"Using commanded world path ["<<world_path<<"]"
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<<std::endl;
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}
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else{
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// No specific world was commanded
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// Check if the world is found from the default directory, and if
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// not, see if the legacy world directory exists.
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world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world";
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std::string legacy_world_path = porting::path_user + DIR_DELIM + "world";
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if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
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errorstream<<"Warning: Using legacy world directory \""
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<<legacy_world_path<<"\""<<std::endl;
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world_path = legacy_world_path;
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is_legacy_world = true;
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// If a world name was specified, select it
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else if(commanded_worldname != ""){
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// Get information about available worlds
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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world_path = "";
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for(u32 i=0; i<worldspecs.size(); i++){
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std::string name = worldspecs[i].name;
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if(name == commanded_worldname){
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world_path = worldspecs[i].path;
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break;
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}
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}
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if(world_path == ""){
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dstream<<"World '"<<commanded_worldname<<"' not "
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<<"available. Available worlds:"<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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}
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}
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// No world was specified; try to select it automatically
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else
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{
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// Get information about available worlds
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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// If a world name was specified, select it
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if(commanded_worldname != ""){
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world_path = "";
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for(u32 i=0; i<worldspecs.size(); i++){
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std::string name = worldspecs[i].name;
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if(name == commanded_worldname){
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world_path = worldspecs[i].path;
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break;
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}
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}
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if(world_path == ""){
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dstream<<"World '"<<commanded_worldname<<"' not "
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<<"available. Available worlds:"<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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}
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}
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// If there is only a single world, use it
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if(worldspecs.size() == 1){
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world_path = worldspecs[0].path;
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dstream<<"Automatically selecting world at ["
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<<world_path<<"]"<<std::endl;
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// If there are multiple worlds, list them
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} else if(worldspecs.size() > 1){
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dstream<<"Multiple worlds are available."<<std::endl;
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dstream<<"Please select one using --worldname <name>"
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<<" or --world <path>"<<std::endl;
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print_worldspecs(worldspecs, dstream);
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return 1;
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// If there are no worlds, automatically create a new one
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} else {
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// This is the ultimate default world path
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world_path = porting::path_user + DIR_DELIM + "worlds" +
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DIR_DELIM + "world";
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infostream<<"Creating default world at ["
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<<world_path<<"]"<<std::endl;
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}
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}
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@ -1059,25 +1133,49 @@ int main(int argc, char *argv[])
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errorstream<<"No world path specified or found."<<std::endl;
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return 1;
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}
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verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
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// Gamespec
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std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
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SubgameSpec gamespec = findSubgame(world_gameid);
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if(commanded_gamespec.isValid() &&
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commanded_gamespec.id != world_gameid){
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errorstream<<"WARNING: Overriding gameid from \""
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<<world_gameid<<"\" to \""
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<<commanded_gamespec.id<<"\""<<std::endl;
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gamespec = commanded_gamespec;
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// We need a gameid.
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std::string gameid;
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verbosestream<<"Determining gameid"<<std::endl;
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// If world doesn't exist
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if(!getWorldExists(world_path))
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{
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// Try to take gamespec from command line
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if(commanded_gamespec.isValid()){
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gameid = commanded_gamespec.id;
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infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
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}
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// Otherwise we will be using "minetest"
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else{
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gameid = g_settings->get("default_game");
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infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
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}
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}
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// If world exists
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else
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{
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// Otherwise read from the world
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std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
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gameid = world_gameid;
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if(commanded_gamespec.isValid() &&
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commanded_gamespec.id != world_gameid){
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gameid = commanded_gamespec.id;
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errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
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<<" instead of world gameid ["<<world_gameid
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<<"]"<<std::endl;
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} else{
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infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
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}
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}
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verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
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SubgameSpec gamespec = findSubgame(gameid);
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if(!gamespec.isValid()){
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errorstream<<"Invalid gamespec. (world_gameid="
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<<world_gameid<<")"<<std::endl;
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errorstream<<"Subgame ["<<gameid<<"] could not be found."
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<<std::endl;
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return 1;
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}
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infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
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verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
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// Create server
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Server server(world_path, configpath, gamespec, false);
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