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Partially restore the existing logic, and try to enqueue a block as before, if the queue is full it will be handled correctly.
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1 changed files with 14 additions and 17 deletions
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@ -343,24 +343,21 @@ void RemoteClient::GetNextBlocks (
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const bool want_emerge = !block || !block->isGenerated();
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const bool want_emerge = !block || !block->isGenerated();
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// if the block is already in the emerge queue we don't have to check again
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// if the block is already in the emerge queue we don't have to check again
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if (want_emerge && emerge->isBlockInQueue(p)) {
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if (!want_emerge || !emerge->isBlockInQueue(p)) {
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nearest_emerged_d = d;
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/*
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continue;
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Check occlusion cache first.
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}
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*/
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if (m_blocks_occ.find(p) != m_blocks_occ.end())
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continue;
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/*
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/*
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Check occlusion cache first.
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Note that we do this even before the block is loaded as this does not depend on its contents.
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*/
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*/
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if (m_blocks_occ.find(p) != m_blocks_occ.end())
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if (m_occ_cull &&
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continue;
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env->getMap().isBlockOccluded(p * MAP_BLOCKSIZE, cam_pos_nodes, d >= d_cull_opt)) {
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m_blocks_occ.insert(p);
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/*
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continue;
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Note that we do this even before the block is loaded as this does not depend on its contents.
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}
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*/
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if (m_occ_cull &&
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env->getMap().isBlockOccluded(p * MAP_BLOCKSIZE, cam_pos_nodes, d >= d_cull_opt)) {
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m_blocks_occ.insert(p);
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continue;
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}
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}
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/*
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/*
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