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Get rid of wgettext

This commit is contained in:
Desour 2023-03-03 01:18:38 +01:00 committed by sfan5
parent 35929d27e3
commit 67068cfaf4
13 changed files with 116 additions and 191 deletions

View file

@ -339,7 +339,7 @@ Client::~Client()
m_mesh_update_manager.stop();
m_mesh_update_manager.wait();
MeshUpdateResult r;
while (m_mesh_update_manager.getNextResult(r)) {
for (auto block : r.map_blocks)
@ -1751,7 +1751,7 @@ struct TextureUpdateArgs {
gui::IGUIEnvironment *guienv;
u64 last_time_ms;
u16 last_percent;
const wchar_t* text_base;
std::wstring text_base;
ITextureSource *tsrc;
};
@ -1786,8 +1786,6 @@ void Client::afterContentReceived()
assert(m_nodedef_received); // pre-condition
assert(mediaReceived()); // pre-condition
const wchar_t* text = wgettext("Loading textures...");
// Clear cached pre-scaled 2D GUI images, as this cache
// might have images with the same name but different
// content from previous sessions.
@ -1795,21 +1793,20 @@ void Client::afterContentReceived()
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
m_rendering_engine->draw_load_screen(wstrgettext("Loading textures..."),
guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
m_rendering_engine->draw_load_screen(wstrgettext("Rebuilding shaders..."),
guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_rendering_engine->draw_load_screen(wstrgettext("Initializing nodes..."),
guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
for (const auto &path : getTextureDirs()) {
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
@ -1818,7 +1815,6 @@ void Client::afterContentReceived()
}
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolveCallbacks();
delete[] text;
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
@ -1826,10 +1822,9 @@ void Client::afterContentReceived()
tu_args.guienv = guienv;
tu_args.last_time_ms = porting::getTimeMs();
tu_args.last_percent = 0;
tu_args.text_base = wgettext("Initializing nodes");
tu_args.text_base = wstrgettext("Initializing nodes");
tu_args.tsrc = m_tsrc;
m_nodedef->updateTextures(this, &tu_args);
delete[] tu_args.text_base;
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
@ -1841,10 +1836,8 @@ void Client::afterContentReceived()
if (m_mods_loaded)
m_script->on_client_ready(m_env.getLocalPlayer());
text = wgettext("Done!");
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
m_rendering_engine->draw_load_screen(wstrgettext("Done!"), guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
float Client::getRTT()

View file

@ -208,12 +208,10 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
while (m_rendering_engine->run() && !*kill &&
!g_gamecallback->shutdown_requested) {
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
m_rendering_engine->get_raw_device()->
setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
L" " + utf8_to_wide(g_version_hash) +
L" [" + text + L"]").c_str());
delete[] text;
L" [" + wstrgettext("Main Menu") + L"]").c_str());
try { // This is used for catching disconnects

View file

@ -1520,17 +1520,10 @@ bool Game::createClient(const GameStartData &start_data)
std::wstring str = utf8_to_wide(PROJECT_NAME_C);
str += L" ";
str += utf8_to_wide(g_version_hash);
{
const wchar_t *text = nullptr;
if (simple_singleplayer_mode)
text = wgettext("Singleplayer");
else
text = wgettext("Multiplayer");
str += L" [";
str += text;
str += L"]";
delete[] text;
}
str += L" [";
str += simple_singleplayer_mode ? wstrgettext("Singleplayer")
: wstrgettext("Multiplayer");
str += L"]";
str += L" [";
str += driver->getName();
str += L"]";
@ -1746,17 +1739,13 @@ bool Game::getServerContent(bool *aborted)
int progress = 25;
if (!client->itemdefReceived()) {
const wchar_t *text = wgettext("Item definitions...");
progress = 25;
m_rendering_engine->draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
m_rendering_engine->draw_load_screen(wstrgettext("Item definitions..."),
guienv, texture_src, dtime, progress);
} else if (!client->nodedefReceived()) {
const wchar_t *text = wgettext("Node definitions...");
progress = 30;
m_rendering_engine->draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
m_rendering_engine->draw_load_screen(wstrgettext("Node definitions..."),
guienv, texture_src, dtime, progress);
} else {
std::ostringstream message;
std::fixed(message);
@ -4279,10 +4268,8 @@ void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
{
const wchar_t *wmsg = wgettext(msg);
m_rendering_engine->draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
draw_clouds);
delete[] wmsg;
m_rendering_engine->draw_load_screen(wstrgettext(msg), guienv, texture_src,
dtime, percent, draw_clouds);
}
void Game::settingChangedCallback(const std::string &setting_name, void *data)

View file

@ -226,9 +226,7 @@ void GameUI::showMinimap(bool show)
void GameUI::showTranslatedStatusText(const char *str)
{
const wchar_t *wmsg = wgettext(str);
showStatusText(wmsg);
delete[] wmsg;
showStatusText(wstrgettext(str));
}
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)