1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Use more unordered_maps to improve performance in c++11 builds

This commit is contained in:
Loic Blot 2016-10-06 08:48:20 +02:00 committed by sfan5
parent 997fc59c7e
commit 667975fe3a
9 changed files with 22 additions and 27 deletions

View file

@ -244,7 +244,7 @@ bool read_schematic_def(lua_State *L, int index,
schem->schemdata = new MapNode[numnodes];
size_t names_base = names->size();
std::map<std::string, content_t> name_id_map;
UNORDERED_MAP<std::string, content_t> name_id_map;
u32 i = 0;
for (lua_pushnil(L); lua_next(L, -2); i++, lua_pop(L, 1)) {
@ -266,7 +266,7 @@ bool read_schematic_def(lua_State *L, int index,
u8 param2 = getintfield_default(L, -1, "param2", 0);
//// Find or add new nodename-to-ID mapping
std::map<std::string, content_t>::iterator it = name_id_map.find(name);
UNORDERED_MAP<std::string, content_t>::iterator it = name_id_map.find(name);
content_t name_index;
if (it != name_id_map.end()) {
name_index = it->second;