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Use more unordered_maps to improve performance in c++11 builds

This commit is contained in:
Loic Blot 2016-10-06 08:48:20 +02:00 committed by sfan5
parent 997fc59c7e
commit 667975fe3a
9 changed files with 22 additions and 27 deletions

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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
#include <map>
#include "util/cpp11_container.h"
/*
@ -103,7 +104,7 @@ protected:
ClientEnvironment *m_env;
private:
// Used for creating objects based on type
static std::map<u16, Factory> m_types;
static UNORDERED_MAP<u16, Factory> m_types;
};
struct DistanceSortedActiveObject