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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
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parent
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commit
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12 changed files with 793 additions and 816 deletions
20
src/server.h
20
src/server.h
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map.h"
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#include "inventory.h"
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#include "ban.h"
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#include "hud.h"
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#include "gamedef.h"
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#include "serialization.h" // For SER_FMT_VER_INVALID
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#include "mods.h"
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@ -51,6 +52,7 @@ class EventManager;
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class PlayerSAO;
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class IRollbackManager;
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class EmergeManager;
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//struct HudElement;
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class ServerError : public std::exception
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{
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@ -534,11 +536,11 @@ public:
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}
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bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
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bool hudadd(const char *pname, const u32 &id, HudElement *element);
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bool hudrm(const char *pname, const u32 &id);
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bool hudchange(const char *pname, const u32 &id, const u8 &stat, v2f data);
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bool hudchange(const char *pname, const u32 &id, const u8 &stat, std::string data);
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bool hudchange(const char *pname, const u32 &id, const u8 &stat, u32 data);
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u32 hudAdd(Player *player, HudElement *element);
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bool hudRemove(Player *player, u32 id);
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bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
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private:
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// con::PeerHandler implementation.
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@ -578,11 +580,9 @@ private:
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void SendPlayerPrivileges(u16 peer_id);
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void SendPlayerInventoryFormspec(u16 peer_id);
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void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
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void SendHUDAdd(u16 peer_id, const u32 id, HudElement* form);
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void SendHUDRm(u16 peer_id, const u32 id);
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void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, v2f data);
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void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, std::string data);
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void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, u32 data);
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void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
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void SendHUDRemove(u16 peer_id, u32 id);
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void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Additionally, if far_players!=NULL, players further away than
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