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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification

This commit is contained in:
kwolekr 2013-04-13 18:20:22 -04:00
parent 49f6e347f0
commit 666aae3593
12 changed files with 793 additions and 816 deletions

View file

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "inventory.h"
#include "ban.h"
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "mods.h"
@ -51,6 +52,7 @@ class EventManager;
class PlayerSAO;
class IRollbackManager;
class EmergeManager;
//struct HudElement;
class ServerError : public std::exception
{
@ -534,11 +536,11 @@ public:
}
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
bool hudadd(const char *pname, const u32 &id, HudElement *element);
bool hudrm(const char *pname, const u32 &id);
bool hudchange(const char *pname, const u32 &id, const u8 &stat, v2f data);
bool hudchange(const char *pname, const u32 &id, const u8 &stat, std::string data);
bool hudchange(const char *pname, const u32 &id, const u8 &stat, u32 data);
u32 hudAdd(Player *player, HudElement *element);
bool hudRemove(Player *player, u32 id);
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
private:
// con::PeerHandler implementation.
@ -578,11 +580,9 @@ private:
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
void SendHUDAdd(u16 peer_id, const u32 id, HudElement* form);
void SendHUDRm(u16 peer_id, const u32 id);
void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, v2f data);
void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, std::string data);
void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, u32 data);
void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
void SendHUDRemove(u16 peer_id, u32 id);
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than