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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification

This commit is contained in:
kwolekr 2013-04-13 18:20:22 -04:00
parent 49f6e347f0
commit 666aae3593
12 changed files with 793 additions and 816 deletions

View file

@ -3449,7 +3449,9 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
const std::string formname)
{
DSTACK(__FUNCTION_NAME);
@ -3470,7 +3472,9 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, co
}
// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
std::string texture)
{
DSTACK(__FUNCTION_NAME);
@ -3492,7 +3496,9 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
}
// Spawns a particle on all peers
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
std::string texture)
{
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
@ -3595,22 +3601,18 @@ void Server::SendDeleteParticleSpawnerAll(u32 id)
}
}
void Server::SendHUDAdd(u16 peer_id, const u32 id, HudElement* form)
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDADD);
os.write((char*)buf, 2);
writeU16(os, TOCLIENT_HUDADD);
writeU32(os, id);
writeU8(os, form->type);
writeU8(os, (u8)form->type);
writeV2F1000(os, form->pos);
os<<serializeString(form->name);
os << serializeString(form->name);
writeV2F1000(os, form->scale);
os<<serializeString(form->text);
os << serializeString(form->text);
writeU32(os, form->number);
writeU32(os, form->item);
writeU32(os, form->dir);
@ -3622,16 +3624,12 @@ void Server::SendHUDAdd(u16 peer_id, const u32 id, HudElement* form)
m_con.Send(peer_id, 0, data, true);
}
void Server::SendHUDRm(u16 peer_id, const u32 id)
void Server::SendHUDRemove(u16 peer_id, u32 id)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDRM);
os.write((char*)buf, 2);
writeU16(os, TOCLIENT_HUDRM);
writeU32(os, id);
// Make data buffer
@ -3641,67 +3639,36 @@ void Server::SendHUDRm(u16 peer_id, const u32 id)
m_con.Send(peer_id, 0, data, true);
}
void Server::SendHUDChange(u16 peer_id, const u32 id, const u8 stat, v2f data)
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDCHANGE);
os.write((char*)buf, 2);
writeU16(os, TOCLIENT_HUDCHANGE);
writeU32(os, id);
writeU8(os, stat);
writeV2F1000(os, data);
writeU8(os, (u8)stat);
switch (stat) {
case HUD_STAT_POS:
case HUD_STAT_SCALE:
writeV2F1000(os, *(v2f *)value);
break;
case HUD_STAT_NAME:
case HUD_STAT_TEXT:
os << serializeString(*(std::string *)value);
break;
case HUD_STAT_NUMBER:
case HUD_STAT_ITEM:
case HUD_STAT_DIR:
default:
writeU32(os, *(u32 *)value);
break;
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> ddata((u8*)s.c_str(), s.size());
SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, ddata, true);
}
void Server::SendHUDChange(u16 peer_id, const u32 id, const u8 stat, std::string data)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDCHANGE);
os.write((char*)buf, 2);
writeU32(os, id);
writeU8(os, stat);
os<<serializeString(data);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> ddata((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, ddata, true);
}
void Server::SendHUDChange(u16 peer_id, const u32 id, const u8 stat, u32 data)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_HUDCHANGE);
os.write((char*)buf, 2);
writeU32(os, id);
writeU8(os, stat);
writeU32(os, data);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> ddata((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, ddata, true);
m_con.Send(peer_id, 0, data, true);
}
void Server::BroadcastChatMessage(const std::wstring &message)
@ -4657,71 +4624,34 @@ bool Server::showFormspec(const char *playername, const std::string &formspec, c
return true;
}
bool Server::hudadd(const char *playername, const u32 &id, HudElement* form)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudadd: couldn't find player:"<<playername<<std::endl;
return false;
}
u32 Server::hudAdd(Player *player, HudElement *form) {
if (!player)
return -1;
u32 id = hud_get_free_id(player);
if (id < player->hud.size())
player->hud[id] = form;
else
player->hud.push_back(form);
SendHUDAdd(player->peer_id, id, form);
return id;
}
bool Server::hudRemove(Player *player, u32 id) {
if (!player || id >= player->hud.size() || !player->hud[id])
return false;
delete player->hud[id];
player->hud[id] = NULL;
SendHUDRemove(player->peer_id, id);
return true;
}
bool Server::hudrm(const char *playername, const u32 &id)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudrm: couldn't find player:"<<playername<<std::endl;
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
if (!player)
return false;
}
SendHUDRm(player->peer_id, id);
return true;
}
bool Server::hudchange(const char *playername, const u32 &id, const u8 &stat, v2f data)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudchange: couldn't find player:"<<playername<<std::endl;
return false;
}
SendHUDChange(player->peer_id, id, stat, data);
return true;
}
bool Server::hudchange(const char *playername, const u32 &id, const u8 &stat, std::string data)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudchange: couldn't find player:"<<playername<<std::endl;
return false;
}
SendHUDChange(player->peer_id, id, stat, data);
return true;
}
bool Server::hudchange(const char *playername, const u32 &id, const u8 &stat, u32 data)
{
Player *player = m_env->getPlayer(playername);
if(!player)
{
infostream<<"hudchange: couldn't find player:"<<playername<<std::endl;
return false;
}
SendHUDChange(player->peer_id, id, stat, data);
return true;