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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
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parent
49f6e347f0
commit
666aae3593
12 changed files with 793 additions and 816 deletions
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@ -29,14 +29,6 @@ extern "C" {
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#include "content_sao.h"
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#include "player.h"
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#define HUD_STAT_POS 0
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#define HUD_STAT_NAME 1
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#define HUD_STAT_SCALE 2
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#define HUD_STAT_TEXT 3
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#define HUD_STAT_NUMBER 4
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#define HUD_STAT_ITEM 5
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#define HUD_STAT_DIR 6
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/*
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ObjectRef
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*/
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@ -202,23 +194,14 @@ private:
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static int l_hud_add(lua_State *L);
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// hud_rm(self, id)
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static int l_hud_rm(lua_State *L);
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static int l_hud_remove(lua_State *L);
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// hud_change(self, id, stat, data)
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static int l_hud_change(lua_State *L);
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// hud_get_next_id(self)
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static u32 hud_get_next_id(lua_State *L);
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// hud_get(self, id)
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static int l_hud_get(lua_State *L);
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// hud_lock_next_bar(self, right)
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static int l_hud_lock_next_bar(lua_State *L);
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// hud_unlock_bar(self, id)
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static int l_hud_unlock_bar(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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