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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification

This commit is contained in:
kwolekr 2013-04-13 18:20:22 -04:00
parent 49f6e347f0
commit 666aae3593
12 changed files with 793 additions and 816 deletions

View file

@ -29,14 +29,6 @@ extern "C" {
#include "content_sao.h"
#include "player.h"
#define HUD_STAT_POS 0
#define HUD_STAT_NAME 1
#define HUD_STAT_SCALE 2
#define HUD_STAT_TEXT 3
#define HUD_STAT_NUMBER 4
#define HUD_STAT_ITEM 5
#define HUD_STAT_DIR 6
/*
ObjectRef
*/
@ -202,23 +194,14 @@ private:
static int l_hud_add(lua_State *L);
// hud_rm(self, id)
static int l_hud_rm(lua_State *L);
static int l_hud_remove(lua_State *L);
// hud_change(self, id, stat, data)
static int l_hud_change(lua_State *L);
// hud_get_next_id(self)
static u32 hud_get_next_id(lua_State *L);
// hud_get(self, id)
static int l_hud_get(lua_State *L);
// hud_lock_next_bar(self, right)
static int l_hud_lock_next_bar(lua_State *L);
// hud_unlock_bar(self, id)
static int l_hud_unlock_bar(lua_State *L);
public:
ObjectRef(ServerActiveObject *object);