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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification

This commit is contained in:
kwolekr 2013-04-13 18:20:22 -04:00
parent 49f6e347f0
commit 666aae3593
12 changed files with 793 additions and 816 deletions

View file

@ -26,6 +26,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "scriptapi_item.h"
#include "scriptapi_entity.h"
#include "scriptapi_common.h"
#include "hud.h"
struct EnumString es_HudElementType[] =
{
{HUD_ELEM_IMAGE, "image"},
{HUD_ELEM_TEXT, "text"},
{HUD_ELEM_STATBAR, "statbar"},
{HUD_ELEM_INVENTORY, "inventory"},
{0, NULL},
};
struct EnumString es_HudElementStat[] =
{
{HUD_STAT_POS, "pos"},
{HUD_STAT_NAME, "name"},
{HUD_STAT_SCALE, "scale"},
{HUD_STAT_TEXT, "text"},
{HUD_STAT_NUMBER, "number"},
{HUD_STAT_ITEM, "item"},
{HUD_STAT_DIR, "direction"},
{0, NULL},
};
/*
ObjectRef
@ -705,205 +729,161 @@ int ObjectRef::l_hud_add(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
if (player == NULL)
return 0;
u32 id = hud_get_next_id(L);
HudElement* form = new HudElement;
std::string SS = getstringfield_default(L, 3, "type", "I");
form->type = SS[0];
lua_getfield(L, 3, "position");
if(lua_istable(L, -1))
form->pos = read_v2f(L, -1);
else
form->pos = v2f();
HudElement *elem = new HudElement;
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
es_HudElementType, HUD_ELEM_TEXT);
lua_getfield(L, 2, "position");
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
form->name = getstringfield_default(L, 3, "name", "");
lua_getfield(L, 3, "scale");
if(lua_istable(L, -1))
form->scale = read_v2f(L, -1);
else
form->scale = v2f();
lua_getfield(L, 2, "scale");
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
elem->name = getstringfield_default(L, 2, "name", "");
elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0);
elem->item = getintfield_default(L, 2, "item", 0);
elem->dir = getintfield_default(L, 2, "dir", 0);
form->text = getstringfield_default(L, 3, "text", "");
form->number = getintfield_default(L, 3, "number", 0);
form->item = getintfield_default(L, 3, "item", 0);
form->dir = getintfield_default(L, 3, "dir", 0);
u32 id = get_server(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
return 0;
}
get_server(L)->hudadd(player->getName(), id, form);
player->hud[id] = form;
lua_pushnumber(L, id);
return 1;
}
// hud_rm(self, id)
int ObjectRef::l_hud_rm(lua_State *L)
// hud_remove(self, id)
int ObjectRef::l_hud_remove(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
if (player == NULL)
return 0;
u32 id = -1;
if(!lua_isnil(L, 2))
if (!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
get_server(L)->hudrm(player->getName(), id);
player->hud.at(id)->type = (u8)NULL;
if (!get_server(L)->hudRemove(player, id))
return 0;
lua_pushboolean(L, true);
return 1;
}
// hud_change(self, id, stat, data)
int ObjectRef::l_hud_change(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
if (player == NULL)
return 0;
u32 id = -1;
if(!lua_isnil(L, 2))
if (!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
u8 stat = -1;
if(!lua_isnil(L, 3))
stat = lua_tonumber(L, 3);
if(stat == 0 || stat == 2) {
get_server(L)->hudchange(player->getName(), id, stat, read_v2f(L, 4));
} else if(stat == 1 || stat == 3) {
get_server(L)->hudchange(player->getName(), id, stat, lua_tostring(L, 4));
} else {
get_server(L)->hudchange(player->getName(), id, stat, lua_tonumber(L, 4));
}
HudElement* e = player->hud[id];
switch(stat) {
case HUD_STAT_POS: e->pos = read_v2f(L, 4);
case HUD_STAT_NAME: e->name = lua_tostring(L, 4);
case HUD_STAT_SCALE: e->scale = read_v2f(L, 4);
case HUD_STAT_TEXT: e->text = lua_tostring(L, 4);
case HUD_STAT_NUMBER: e->number = lua_tonumber(L, 4);
case HUD_STAT_ITEM: e->item = lua_tonumber(L, 4);
case HUD_STAT_DIR: e->dir = lua_tonumber(L, 4);
HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
es_HudElementStat, HUD_STAT_NUMBER);
if (id >= player->hud.size())
return 0;
void *value = NULL;
HudElement *e = player->hud[id];
if (!e)
return 0;
switch (stat) {
case HUD_STAT_POS:
e->pos = read_v2f(L, 4);
value = &e->pos;
break;
case HUD_STAT_NAME:
e->name = lua_tostring(L, 4);
value = &e->name;
break;
case HUD_STAT_SCALE:
e->scale = read_v2f(L, 4);
value = &e->scale;
break;
case HUD_STAT_TEXT:
e->text = lua_tostring(L, 4);
value = &e->text;
break;
case HUD_STAT_NUMBER:
e->number = lua_tonumber(L, 4);
value = &e->number;
break;
case HUD_STAT_ITEM:
e->item = lua_tonumber(L, 4);
value = &e->item;
break;
case HUD_STAT_DIR:
e->dir = lua_tonumber(L, 4);
value = &e->dir;
}
get_server(L)->hudChange(player, id, stat, value);
lua_pushboolean(L, true);
return 1;
}
u32 ObjectRef::hud_get_next_id(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
for(std::map<u32, HudElement*>::iterator it=player->hud.begin();
it!=player->hud.end();it++) {
if(it->second->type == (u8)NULL) {
return it->first;
}
}
return player->hud.size();
}
// hud_get(self, id)
int ObjectRef::l_hud_get(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
if (player == NULL)
return 0;
HudElement* e = player->hud.at(lua_tonumber(L, -1));
u32 id = lua_tonumber(L, -1);
if (id >= player->hud.size())
return 0;
HudElement *e = player->hud[id];
if (!e)
return 0;
lua_newtable(L);
lua_pushstring(L, std::string(1, e->type).c_str());
lua_pushstring(L, es_HudElementType[(u8)e->type].str);
lua_setfield(L, -2, "type");
push_v2f(L, e->pos);
lua_setfield(L, -2, "position");
lua_pushstring(L, e->name.c_str());
lua_setfield(L, -2, "name");
push_v2f(L, e->scale);
lua_setfield(L, -2, "scale");
lua_pushstring(L, e->text.c_str());
lua_setfield(L, -2, "text");
lua_pushnumber(L, e->number);
lua_setfield(L, -2, "number");
lua_pushnumber(L, e->item);
lua_setfield(L, -2, "item");
lua_pushnumber(L, e->dir);
lua_setfield(L, -2, "dir");
return 1;
}
// hud_lock_next_bar(self, texture, right)
// return id on success, false otherwise
int ObjectRef::l_hud_lock_next_bar(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
bool right = false;
if(!lua_isnil(L, 2))
right = lua_toboolean(L, 2);
v2f pos(0, 0);
u8 i = 0;
if(right)
pos.X = 1;
i += 3;
for(u8 it = 0; it < 4; it++) {
if(player->hud_bars.count(i+it) == 1) {
if(it == 3) {
lua_pushboolean(L, false);
return 1;
}
} else {
i += it;
pos.Y = it;
break;
}
}
HudElement* form = new HudElement;
form->type = 's';
form->pos = pos;
form->name = "";
form->scale = v2f();
form->text = "";
form->number = 0;
form->item = 0;
form->dir = 0;
u32 id = hud_get_next_id(L);
get_server(L)->hudadd(player->getName(), id, form);
player->hud[id] = form;
player->hud_bars[i] = id;
lua_pushnumber(L, id);
return 1;
}
// hud_unlock_bar(self, id)
int ObjectRef::l_hud_unlock_bar(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
u32 id = 0;
if(!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
for(std::map<u8, u32>::iterator it=player->hud_bars.begin();
it!=player->hud_bars.end();it++) {
if(it->second == id) {
player->hud_bars.erase(it->first);
get_server(L)->hudrm(player->getName(), id);
player->hud.at(id)->type = (u8)NULL;
lua_pushboolean(L, true);
return 1;
}
}
lua_pushboolean(L, false);
return 1;
}
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{
@ -1011,11 +991,11 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
luamethod(ObjectRef, hud_add),
luamethod(ObjectRef, hud_rm),
luamethod(ObjectRef, hud_remove),
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
luamethod(ObjectRef, hud_lock_next_bar),
luamethod(ObjectRef, hud_unlock_bar),
//luamethod(ObjectRef, hud_lock_next_bar),
//luamethod(ObjectRef, hud_unlock_bar),
{0,0}
};