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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification

This commit is contained in:
kwolekr 2013-04-13 18:20:22 -04:00
parent 49f6e347f0
commit 666aae3593
12 changed files with 793 additions and 816 deletions

View file

@ -186,8 +186,8 @@ struct ClientEvent
f32 camera_point_target_z;
} deathscreen;
struct{
std::string* formspec;
std::string* formname;
std::string *formspec;
std::string *formname;
} show_formspec;
struct{
} textures_updated;
@ -221,24 +221,24 @@ struct ClientEvent
u32 id;
} delete_particlespawner;
struct{
u32 id;
u8 type;
v2f* pos;
std::string* name;
v2f* scale;
std::string* text;
u32 number;
u32 item;
u32 dir;
u32 id;
u8 type;
v2f *pos;
std::string *name;
v2f *scale;
std::string *text;
u32 number;
u32 item;
u32 dir;
} hudadd;
struct{
u32 id;
} hudrm;
struct{
u32 id;
u8 stat;
v2f* v2fdata;
std::string* sdata;
HudElementStat stat;
v2f *v2fdata;
std::string *sdata;
u32 data;
} hudchange;
};