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Performance fix + SAO factorization

Original credits goes to @Rogier-5

* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref

Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
This commit is contained in:
Rogier 2017-01-10 04:39:45 +09:00 committed by Ner'zhul
parent ec30d49e02
commit 6647939403
8 changed files with 88 additions and 117 deletions

View file

@ -146,8 +146,8 @@ public:
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
virtual ItemGroupList getArmorGroups()
{ return ItemGroupList(); }
virtual const ItemGroupList &getArmorGroups()
{ static const ItemGroupList rv; return rv; }
virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
{}
virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
@ -166,8 +166,8 @@ public:
{}
virtual void removeAttachmentChild(int child_id)
{}
virtual UNORDERED_SET<int> getAttachmentChildIds()
{ return UNORDERED_SET<int>(); }
virtual const UNORDERED_SET<int> &getAttachmentChildIds()
{ static const UNORDERED_SET<int> rv; return rv; }
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()