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Performance fix + SAO factorization
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
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8 changed files with 88 additions and 117 deletions
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@ -47,8 +47,8 @@ public:
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virtual void updateLightNoCheck(u8 light_at_pos){}
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virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
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virtual aabb3f *getSelectionBox() { return NULL; }
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virtual bool getCollisionBox(aabb3f *toset){return false;}
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virtual bool collideWithObjects(){return false;}
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virtual bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool collideWithObjects() const { return false; }
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virtual v3f getPosition(){return v3f(0,0,0);}
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virtual float getYaw() const {return 0;}
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virtual scene::ISceneNode *getSceneNode(){return NULL;}
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