1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-31 18:31:04 +00:00

Fix some issues with animations, and allow non-looped animations to be defined

This commit is contained in:
MirceaKitsune 2015-02-21 23:38:53 +02:00 committed by est31
parent 622918d8a8
commit 660fa516bf
10 changed files with 59 additions and 25 deletions

View file

@ -2434,8 +2434,8 @@ This is basically a reference to a C++ `ServerActiveObject`
* `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful
* `set_armor_groups({group1=rating, group2=rating, ...})`
* `get_armor_groups()`: returns a table with the armor group ratings
* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)`
* `get_animation()`: returns range, frame_speed and frame_blend
* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0, frame_loop=true)`
* `get_animation()`: returns range, frame_speed, frame_blend and frame_loop
* `set_attach(parent, bone, position, rotation)`
* `bone`: string
* `position`: `{x=num, y=num, z=num}` (relative)