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Fix item duplication if player dies during interact callback (alternative) (#11662)
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parent
d4b89eb106
commit
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7 changed files with 118 additions and 56 deletions
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <utility>
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#include "debug.h"
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struct nullopt_t
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@ -43,18 +44,38 @@ class Optional
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public:
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Optional() noexcept {}
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Optional(nullopt_t) noexcept {}
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Optional(const T &value) noexcept : m_has_value(true), m_value(value) {}
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Optional(T &&value) noexcept : m_has_value(true), m_value(std::move(value)) {}
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Optional(const Optional<T> &other) noexcept :
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m_has_value(other.m_has_value), m_value(other.m_value)
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{}
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Optional(Optional<T> &&other) noexcept :
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m_has_value(other.m_has_value), m_value(std::move(other.m_value))
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{
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other.m_has_value = false;
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}
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void operator=(nullopt_t) noexcept { m_has_value = false; }
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Optional<T> &operator=(nullopt_t) noexcept { m_has_value = false; return *this; }
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void operator=(const Optional<T> &other) noexcept
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Optional<T> &operator=(const Optional<T> &other) noexcept
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{
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if (&other == this)
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return *this;
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m_has_value = other.m_has_value;
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m_value = other.m_value;
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return *this;
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}
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Optional<T> &operator=(Optional<T> &&other) noexcept
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{
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if (&other == this)
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return *this;
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m_has_value = other.m_has_value;
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m_value = std::move(other.m_value);
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other.m_has_value = false;
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return *this;
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}
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T &value()
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@ -71,6 +92,13 @@ public:
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const T &value_or(const T &def) const { return m_has_value ? m_value : def; }
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// Unchecked access consistent with std::optional
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T* operator->() { return &m_value; }
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const T* operator->() const { return &m_value; }
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T& operator*() { return m_value; }
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const T& operator*() const { return m_value; }
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bool has_value() const noexcept { return m_has_value; }
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explicit operator bool() const { return m_has_value; }
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