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Fix item duplication if player dies during interact callback (alternative) (#11662)

This commit is contained in:
sfan5 2021-10-25 20:30:27 +02:00 committed by GitHub
parent d4b89eb106
commit 660e63dbae
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 118 additions and 56 deletions

View file

@ -59,13 +59,14 @@ bool ScriptApiItem::item_OnDrop(ItemStack &item,
return true;
}
bool ScriptApiItem::item_OnPlace(ItemStack &item,
bool ScriptApiItem::item_OnPlace(Optional<ItemStack> &ret_item,
ServerActiveObject *placer, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
const ItemStack &item = *ret_item;
// Push callback function on stack
if (!getItemCallback(item.name.c_str(), "on_place"))
return false;
@ -82,22 +83,25 @@ bool ScriptApiItem::item_OnPlace(ItemStack &item,
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
item = read_item(L, -1, getServer()->idef());
ret_item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) {
throw WRAP_LUAERROR(e, "item=" + item.name);
}
} else {
ret_item = nullopt;
}
lua_pop(L, 2); // Pop item and error handler
return true;
}
bool ScriptApiItem::item_OnUse(ItemStack &item,
bool ScriptApiItem::item_OnUse(Optional<ItemStack> &ret_item,
ServerActiveObject *user, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
const ItemStack &item = *ret_item;
// Push callback function on stack
if (!getItemCallback(item.name.c_str(), "on_use"))
return false;
@ -109,22 +113,25 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if(!lua_isnil(L, -1)) {
try {
item = read_item(L, -1, getServer()->idef());
ret_item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) {
throw WRAP_LUAERROR(e, "item=" + item.name);
}
} else {
ret_item = nullopt;
}
lua_pop(L, 2); // Pop item and error handler
return true;
}
bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item,
bool ScriptApiItem::item_OnSecondaryUse(Optional<ItemStack> &ret_item,
ServerActiveObject *user, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
const ItemStack &item = *ret_item;
if (!getItemCallback(item.name.c_str(), "on_secondary_use"))
return false;
@ -134,10 +141,12 @@ bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item,
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
if (!lua_isnil(L, -1)) {
try {
item = read_item(L, -1, getServer()->idef());
ret_item = read_item(L, -1, getServer()->idef());
} catch (LuaError &e) {
throw WRAP_LUAERROR(e, "item=" + item.name);
}
} else {
ret_item = nullopt;
}
lua_pop(L, 2); // Pop item and error handler
return true;

View file

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
#include "util/Optional.h"
struct PointedThing;
struct ItemStack;
@ -35,13 +36,20 @@ class ScriptApiItem
: virtual public ScriptApiBase
{
public:
/*
* Functions with Optional<ItemStack> are for callbacks where Lua may
* want to prevent the engine from modifying the inventory after it's done.
* This has a longer backstory where on_use may need to empty the player's
* inventory without the engine interfering (see issue #6546).
*/
bool item_OnDrop(ItemStack &item,
ServerActiveObject *dropper, v3f pos);
bool item_OnPlace(ItemStack &item,
bool item_OnPlace(Optional<ItemStack> &item,
ServerActiveObject *placer, const PointedThing &pointed);
bool item_OnUse(ItemStack &item,
bool item_OnUse(Optional<ItemStack> &item,
ServerActiveObject *user, const PointedThing &pointed);
bool item_OnSecondaryUse(ItemStack &item,
bool item_OnSecondaryUse(Optional<ItemStack> &item,
ServerActiveObject *user, const PointedThing &pointed);
bool item_OnCraft(ItemStack &item, ServerActiveObject *user,
const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);