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Fix item duplication if player dies during interact callback (alternative) (#11662)
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7 changed files with 118 additions and 56 deletions
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@ -5421,7 +5421,7 @@ Inventory
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* `minetest.remove_detached_inventory(name)`
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* Returns a `boolean` indicating whether the removal succeeded.
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* `minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)`:
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returns left over ItemStack.
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returns leftover ItemStack or nil to indicate no inventory change
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* See `minetest.item_eat` and `minetest.register_on_item_eat`
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Formspec
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@ -7542,12 +7542,15 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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on_place = function(itemstack, placer, pointed_thing),
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-- When the 'place' key was pressed with the item in hand
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-- and a node was pointed at.
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-- Shall place item and return the leftover itemstack.
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-- Shall place item and return the leftover itemstack
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-- or nil to not modify the inventory.
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-- The placer may be any ObjectRef or nil.
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-- default: minetest.item_place
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on_secondary_use = function(itemstack, user, pointed_thing),
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-- Same as on_place but called when not pointing at a node.
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-- Function must return either nil if inventory shall not be modified,
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-- or an itemstack to replace the original itemstack.
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-- The user may be any ObjectRef or nil.
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-- default: nil
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@ -7559,8 +7562,8 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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on_use = function(itemstack, user, pointed_thing),
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-- default: nil
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-- When user pressed the 'punch/mine' key with the item in hand.
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-- Function must return either nil if no item shall be removed from
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-- inventory, or an itemstack to replace the original itemstack.
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-- Function must return either nil if inventory shall not be modified,
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-- or an itemstack to replace the original itemstack.
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-- e.g. itemstack:take_item(); return itemstack
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-- Otherwise, the function is free to do what it wants.
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-- The user may be any ObjectRef or nil.
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