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fix a numerical problem, but tool is still jittery

This commit is contained in:
Kahrl 2011-09-20 18:25:29 +02:00
parent cbd2bcf102
commit 6599002149
2 changed files with 9 additions and 5 deletions

View file

@ -151,8 +151,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
m_playernode->updateAbsolutePosition();
// Set head node transformation
v3f eye_offset = player->getEyePosition() - player->getPosition();
m_headnode->setPosition(eye_offset);
m_headnode->setPosition(player->getEyeOffset());
m_headnode->setRotation(v3f(player->getPitch(), 0, 0));
m_headnode->updateAbsolutePosition();