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NodeResolver: Remove NodeResolveMethod

This simplifies NodeResolver logic and makes some interfaces cleaner.
This commit is contained in:
kwolekr 2015-05-07 02:34:15 -04:00
parent d720fd5644
commit 656575b59d
9 changed files with 103 additions and 169 deletions

View file

@ -100,20 +100,20 @@ public:
void updateContentIds();
void blitToVManip(v3s16 p, MMVManip *vm,
Rotation rot, bool force_placement, INodeDefManager *ndef);
Rotation rot, bool force_placement);
bool loadSchematicFromFile(const std::string &filename, INodeDefManager *ndef,
StringMap *replace_names, NodeResolveMethod resolve_method);
StringMap *replace_names);
bool saveSchematicToFile(const std::string &filename);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
bool deserializeFromMts(std::istream *is, std::vector<std::string> *names_out);
bool serializeToMts(std::ostream *os);
bool serializeToLua(std::ostream *os, bool use_comments);
bool deserializeFromMts(std::istream *is, std::vector<std::string> *names);
bool serializeToMts(std::ostream *os, const std::vector<std::string> &names);
bool serializeToLua(std::ostream *os, const std::vector<std::string> &names,
bool use_comments);
void placeStructure(Map *map, v3s16 p, u32 flags,
Rotation rot, bool force_placement, INodeDefManager *nef);
Rotation rot, bool force_placement);
void applyProbabilities(v3s16 p0,
std::vector<std::pair<v3s16, u8> > *plist,
std::vector<std::pair<s16, u8> > *splist);
@ -140,8 +140,7 @@ private:
IGameDef *m_gamedef;
};
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
std::vector<content_t> *usednodes);
void generate_nodelist_and_update_ids(MapNode *nodes, size_t nodecount,
std::vector<std::string> *usednodes, INodeDefManager *ndef);
#endif