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NodeResolver: Remove NodeResolveMethod

This simplifies NodeResolver logic and makes some interfaces cleaner.
This commit is contained in:
kwolekr 2015-05-07 02:34:15 -04:00
parent d720fd5644
commit 656575b59d
9 changed files with 103 additions and 169 deletions

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@ -2180,15 +2180,6 @@ These functions return the leftover itemstack.
* `options` is a table containing the following optional parameters:
* If `use_comments` is true and `format` is "lua", the Lua code generated will have (X, Z)
* position comments for every X row generated in the schematic data for easier reading.
* If `register_after_load` is true, then `schematic`, if not yet loaded, will be registered
* after loading and persist in memory.
* node_resolve_method can be one of either "none", "direct", or "deferred" (default: "none")
* This sets the way method by with node names are mapped to their content IDs, if loaded:
* "none" performs no node resolution and preserves all node names from the schematic definition
* "direct" performs an immediate lookup of content ID, given all the nodes that have been
* registered up to this point in script execution
* "deferred" pends node resolution until after the script registration phase has ended
* In practice, it is recommended to use "none" in nearly all use cases.
### Misc.
* `minetest.get_connected_players()`: returns list of `ObjectRefs`