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Fix relief mapping issues
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parent
b30e8d8ec6
commit
655fc6010f
15 changed files with 206 additions and 70 deletions
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@ -277,20 +277,24 @@ TileDef read_tiledef(lua_State *L, int index)
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getstringfield(L, index, "name", tiledef.name);
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getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
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tiledef.backface_culling = getboolfield_default(
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L, index, "backface_culling", true);
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L, index, "backface_culling", true);
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tiledef.tileable_horizontal = getboolfield_default(
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L, index, "tileable_horizontal", true);
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tiledef.tileable_vertical = getboolfield_default(
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L, index, "tileable_vertical", true);
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// animation = {}
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lua_getfield(L, index, "animation");
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if(lua_istable(L, -1)){
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// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
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tiledef.animation.type = (TileAnimationType)
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getenumfield(L, -1, "type", es_TileAnimationType,
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TAT_NONE);
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getenumfield(L, -1, "type", es_TileAnimationType,
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TAT_NONE);
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tiledef.animation.aspect_w =
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getintfield_default(L, -1, "aspect_w", 16);
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getintfield_default(L, -1, "aspect_w", 16);
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tiledef.animation.aspect_h =
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getintfield_default(L, -1, "aspect_h", 16);
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getintfield_default(L, -1, "aspect_h", 16);
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tiledef.animation.length =
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getfloatfield_default(L, -1, "length", 1.0);
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getfloatfield_default(L, -1, "length", 1.0);
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}
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lua_pop(L, 1);
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}
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