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https://github.com/luanti-org/luanti.git
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Fix relief mapping issues
This commit is contained in:
parent
b30e8d8ec6
commit
655fc6010f
15 changed files with 206 additions and 70 deletions
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@ -35,6 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/string.h" // for parseColorString()
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#include "imagefilters.h"
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#include "guiscalingfilter.h"
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#include "nodedef.h"
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#ifdef __ANDROID__
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#include <GLES/gl.h>
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@ -330,7 +332,7 @@ public:
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*/
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video::ITexture* getTexture(u32 id);
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video::ITexture* getTexture(const std::string &name, u32 *id);
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video::ITexture* getTexture(const std::string &name, u32 *id = NULL);
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/*
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Get a texture specifically intended for mesh
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@ -383,6 +385,7 @@ public:
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video::ITexture* getNormalTexture(const std::string &name);
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video::SColor getTextureAverageColor(const std::string &name);
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video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile);
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private:
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@ -1992,9 +1995,8 @@ void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
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video::ITexture* TextureSource::getNormalTexture(const std::string &name)
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{
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u32 id;
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if (isKnownSourceImage("override_normal.png"))
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return getTexture("override_normal.png", &id);
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return getTexture("override_normal.png");
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std::string fname_base = name;
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std::string normal_ext = "_normal.png";
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size_t pos = fname_base.find(".");
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@ -2006,7 +2008,7 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
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fname_base.replace(i, 4, normal_ext);
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i += normal_ext.length();
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}
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return getTexture(fname_base, &id);
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return getTexture(fname_base);
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}
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return NULL;
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}
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@ -2015,8 +2017,7 @@ video::SColor TextureSource::getTextureAverageColor(const std::string &name)
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{
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video::IVideoDriver *driver = m_device->getVideoDriver();
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video::SColor c(0, 0, 0, 0);
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u32 id;
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video::ITexture *texture = getTexture(name, &id);
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video::ITexture *texture = getTexture(name);
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video::IImage *image = driver->createImage(texture,
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core::position2d<s32>(0, 0),
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texture->getOriginalSize());
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@ -2048,3 +2049,31 @@ video::SColor TextureSource::getTextureAverageColor(const std::string &name)
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c.setAlpha(255);
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return c;
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}
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video::ITexture *TextureSource::getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)
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{
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std::string tname = "__shaderFlagsTexture";
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bool normalmap_present = tile->normal_texture ? true : false;
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tname += normalmap_present ? "1" : "0";
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tname += tiledef->tileable_horizontal ? "1" : "0";
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tname += tiledef->tileable_vertical ? "1" : "0";
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if (isKnownSourceImage(tname)) {
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return getTexture(tname);
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} else {
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video::IVideoDriver *driver = m_device->getVideoDriver();
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video::IImage *flags_image = driver->createImage(
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video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1));
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sanity_check(flags_image != NULL);
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video::SColor c(
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255,
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normalmap_present ? 255 : 0,
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tiledef->tileable_horizontal ? 255 : 0,
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tiledef->tileable_vertical ? 255 : 0);
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flags_image->setPixel(0, 0, c);
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insertSourceImage(tname, flags_image);
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flags_image->drop();
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return getTexture(tname);
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}
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}
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@ -31,6 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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class IGameDef;
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struct TileSpec;
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struct TileDef;
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/*
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tile.{h,cpp}: Texture handling stuff.
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@ -111,6 +113,7 @@ public:
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const TextureFromMeshParams ¶ms)=0;
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virtual video::ITexture* getNormalTexture(const std::string &name)=0;
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virtual video::SColor getTextureAverageColor(const std::string &name)=0;
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virtual video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)=0;
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};
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class IWritableTextureSource : public ITextureSource
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@ -133,6 +136,7 @@ public:
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virtual void rebuildImagesAndTextures()=0;
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virtual video::ITexture* getNormalTexture(const std::string &name)=0;
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virtual video::SColor getTextureAverageColor(const std::string &name)=0;
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virtual video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)=0;
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};
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IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
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@ -172,12 +176,14 @@ struct FrameSpec
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FrameSpec():
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texture_id(0),
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texture(NULL),
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normal_texture(NULL)
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normal_texture(NULL),
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flags_texture(NULL)
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{
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}
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u32 texture_id;
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video::ITexture *texture;
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video::ITexture *normal_texture;
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video::ITexture *flags_texture;
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};
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struct TileSpec
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@ -186,6 +192,7 @@ struct TileSpec
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texture_id(0),
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texture(NULL),
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normal_texture(NULL),
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flags_texture(NULL),
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alpha(255),
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material_type(TILE_MATERIAL_BASIC),
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material_flags(
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@ -252,6 +259,7 @@ struct TileSpec
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u32 texture_id;
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video::ITexture *texture;
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video::ITexture *normal_texture;
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video::ITexture *flags_texture;
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// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
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u8 alpha;
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@ -266,5 +274,4 @@ struct TileSpec
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u8 rotation;
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};
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#endif
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14
src/game.cpp
14
src/game.cpp
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@ -878,11 +878,11 @@ public:
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
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services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
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services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
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#else
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services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
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services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
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services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
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#endif
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}
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};
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@ -4352,13 +4352,9 @@ void the_game(bool *kill,
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}
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} catch (SerializationError &e) {
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error_message = strgettext("A serialization error occurred:")
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+ "\n" + e.what();
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if (!simple_singleplayer_mode) {
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error_message += "\n\n"
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+ strgettext("The server is probably running a different version of")
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+ " " PROJECT_NAME_C ".";
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}
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error_message = std::string("A serialization error occurred:\n")
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+ e.what() + "\n\nThe server is probably "
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" running a different version of " PROJECT_NAME_C ".";
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errorstream << error_message << std::endl;
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} catch (ServerError &e) {
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error_message = e.what();
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@ -1213,10 +1213,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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p.tile.applyMaterialOptionsWithShaders(material);
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if (p.tile.normal_texture) {
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material.setTexture(1, p.tile.normal_texture);
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material.setTexture(2, m_tsrc->getTextureForMesh("enable_img.png"));
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} else {
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material.setTexture(2, m_tsrc->getTextureForMesh("disable_img.png"));
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}
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material.setTexture(2, p.tile.flags_texture);
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} else {
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p.tile.applyMaterialOptions(material);
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}
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@ -1349,10 +1347,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
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if (m_enable_shaders) {
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if (animation_frame.normal_texture) {
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buf->getMaterial().setTexture(1, animation_frame.normal_texture);
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buf->getMaterial().setTexture(2, m_tsrc->getTextureForMesh("enable_img.png"));
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} else {
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buf->getMaterial().setTexture(2, m_tsrc->getTextureForMesh("disable_img.png"));
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}
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buf->getMaterial().setTexture(2, animation_frame.flags_texture);
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}
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}
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@ -130,6 +130,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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presentation
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Add TOCLIENT_AUTH_ACCEPT to accept connection from client
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Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
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PROTOCOL_VERSION 26:
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Add TileDef tileable_horizontal, tileable_vertical flags
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*/
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#define LATEST_PROTOCOL_VERSION 25
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@ -120,7 +120,9 @@ void NodeBox::deSerialize(std::istream &is)
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void TileDef::serialize(std::ostream &os, u16 protocol_version) const
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{
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if(protocol_version >= 17)
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if (protocol_version >= 26)
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writeU8(os, 2);
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else if (protocol_version >= 17)
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writeU8(os, 1);
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else
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writeU8(os, 0);
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@ -129,8 +131,12 @@ void TileDef::serialize(std::ostream &os, u16 protocol_version) const
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writeU16(os, animation.aspect_w);
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writeU16(os, animation.aspect_h);
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writeF1000(os, animation.length);
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if(protocol_version >= 17)
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if (protocol_version >= 17)
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writeU8(os, backface_culling);
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if (protocol_version >= 26) {
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writeU8(os, tileable_horizontal);
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writeU8(os, tileable_vertical);
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}
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}
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void TileDef::deSerialize(std::istream &is)
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animation.aspect_w = readU16(is);
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animation.aspect_h = readU16(is);
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animation.length = readF1000(is);
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if(version >= 1)
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if (version >= 1)
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backface_culling = readU8(is);
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if (version >= 2) {
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tileable_horizontal = readU8(is);
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tileable_vertical = readU8(is);
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}
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}
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/*
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SimpleSoundSpec serialization
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*/
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solidness = 2;
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visual_solidness = 0;
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backface_culling = true;
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#endif
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has_on_construct = false;
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has_on_destruct = false;
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tile->alpha = alpha;
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tile->material_type = material_type;
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// Normal texture
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if (use_normal_texture)
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// Normal texture and shader flags texture
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if (use_normal_texture) {
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tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
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}
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tile->flags_texture = tsrc->getShaderFlagsTexture(tiledef, tile);
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// Material flags
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tile->material_flags = 0;
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frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
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if (tile->normal_texture)
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frame.normal_texture = tsrc->getNormalTexture(os.str());
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frame.flags_texture = tile->flags_texture;
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tile->frames[i] = frame;
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}
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}
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@ -113,6 +113,8 @@ struct TileDef
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{
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std::string name;
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bool backface_culling; // Takes effect only in special cases
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bool tileable_horizontal;
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bool tileable_vertical;
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struct{
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enum TileAnimationType type;
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int aspect_w; // width for aspect ratio
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{
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name = "";
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backface_culling = true;
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tileable_horizontal = true;
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tileable_vertical = true;
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animation.type = TAT_NONE;
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animation.aspect_w = 1;
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animation.aspect_h = 1;
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@ -277,20 +277,24 @@ TileDef read_tiledef(lua_State *L, int index)
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getstringfield(L, index, "name", tiledef.name);
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getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
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tiledef.backface_culling = getboolfield_default(
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L, index, "backface_culling", true);
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L, index, "backface_culling", true);
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tiledef.tileable_horizontal = getboolfield_default(
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L, index, "tileable_horizontal", true);
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tiledef.tileable_vertical = getboolfield_default(
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L, index, "tileable_vertical", true);
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// animation = {}
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lua_getfield(L, index, "animation");
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if(lua_istable(L, -1)){
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// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
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tiledef.animation.type = (TileAnimationType)
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getenumfield(L, -1, "type", es_TileAnimationType,
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TAT_NONE);
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getenumfield(L, -1, "type", es_TileAnimationType,
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TAT_NONE);
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tiledef.animation.aspect_w =
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getintfield_default(L, -1, "aspect_w", 16);
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getintfield_default(L, -1, "aspect_w", 16);
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tiledef.animation.aspect_h =
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getintfield_default(L, -1, "aspect_h", 16);
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getintfield_default(L, -1, "aspect_h", 16);
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tiledef.animation.length =
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getfloatfield_default(L, -1, "length", 1.0);
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getfloatfield_default(L, -1, "length", 1.0);
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}
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lua_pop(L, 1);
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}
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