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Fix relief mapping issues

This commit is contained in:
RealBadAngel 2015-07-16 15:36:48 +02:00
parent b30e8d8ec6
commit 655fc6010f
15 changed files with 206 additions and 70 deletions

View file

@ -35,6 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h" // for parseColorString()
#include "imagefilters.h"
#include "guiscalingfilter.h"
#include "nodedef.h"
#ifdef __ANDROID__
#include <GLES/gl.h>
@ -330,7 +332,7 @@ public:
*/
video::ITexture* getTexture(u32 id);
video::ITexture* getTexture(const std::string &name, u32 *id);
video::ITexture* getTexture(const std::string &name, u32 *id = NULL);
/*
Get a texture specifically intended for mesh
@ -383,6 +385,7 @@ public:
video::ITexture* getNormalTexture(const std::string &name);
video::SColor getTextureAverageColor(const std::string &name);
video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile);
private:
@ -1992,9 +1995,8 @@ void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
video::ITexture* TextureSource::getNormalTexture(const std::string &name)
{
u32 id;
if (isKnownSourceImage("override_normal.png"))
return getTexture("override_normal.png", &id);
return getTexture("override_normal.png");
std::string fname_base = name;
std::string normal_ext = "_normal.png";
size_t pos = fname_base.find(".");
@ -2006,7 +2008,7 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
fname_base.replace(i, 4, normal_ext);
i += normal_ext.length();
}
return getTexture(fname_base, &id);
return getTexture(fname_base);
}
return NULL;
}
@ -2015,8 +2017,7 @@ video::SColor TextureSource::getTextureAverageColor(const std::string &name)
{
video::IVideoDriver *driver = m_device->getVideoDriver();
video::SColor c(0, 0, 0, 0);
u32 id;
video::ITexture *texture = getTexture(name, &id);
video::ITexture *texture = getTexture(name);
video::IImage *image = driver->createImage(texture,
core::position2d<s32>(0, 0),
texture->getOriginalSize());
@ -2048,3 +2049,31 @@ video::SColor TextureSource::getTextureAverageColor(const std::string &name)
c.setAlpha(255);
return c;
}
video::ITexture *TextureSource::getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)
{
std::string tname = "__shaderFlagsTexture";
bool normalmap_present = tile->normal_texture ? true : false;
tname += normalmap_present ? "1" : "0";
tname += tiledef->tileable_horizontal ? "1" : "0";
tname += tiledef->tileable_vertical ? "1" : "0";
if (isKnownSourceImage(tname)) {
return getTexture(tname);
} else {
video::IVideoDriver *driver = m_device->getVideoDriver();
video::IImage *flags_image = driver->createImage(
video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1));
sanity_check(flags_image != NULL);
video::SColor c(
255,
normalmap_present ? 255 : 0,
tiledef->tileable_horizontal ? 255 : 0,
tiledef->tileable_vertical ? 255 : 0);
flags_image->setPixel(0, 0, c);
insertSourceImage(tname, flags_image);
flags_image->drop();
return getTexture(tname);
}
}

View file

@ -31,6 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
class IGameDef;
struct TileSpec;
struct TileDef;
/*
tile.{h,cpp}: Texture handling stuff.
@ -111,6 +113,7 @@ public:
const TextureFromMeshParams &params)=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
virtual video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)=0;
};
class IWritableTextureSource : public ITextureSource
@ -133,6 +136,7 @@ public:
virtual void rebuildImagesAndTextures()=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
virtual video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
@ -172,12 +176,14 @@ struct FrameSpec
FrameSpec():
texture_id(0),
texture(NULL),
normal_texture(NULL)
normal_texture(NULL),
flags_texture(NULL)
{
}
u32 texture_id;
video::ITexture *texture;
video::ITexture *normal_texture;
video::ITexture *flags_texture;
};
struct TileSpec
@ -186,6 +192,7 @@ struct TileSpec
texture_id(0),
texture(NULL),
normal_texture(NULL),
flags_texture(NULL),
alpha(255),
material_type(TILE_MATERIAL_BASIC),
material_flags(
@ -252,6 +259,7 @@ struct TileSpec
u32 texture_id;
video::ITexture *texture;
video::ITexture *normal_texture;
video::ITexture *flags_texture;
// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
u8 alpha;
@ -266,5 +274,4 @@ struct TileSpec
u8 rotation;
};
#endif

View file

@ -878,11 +878,11 @@ public:
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
#else
services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
#endif
}
};
@ -4352,13 +4352,9 @@ void the_game(bool *kill,
}
} catch (SerializationError &e) {
error_message = strgettext("A serialization error occurred:")
+ "\n" + e.what();
if (!simple_singleplayer_mode) {
error_message += "\n\n"
+ strgettext("The server is probably running a different version of")
+ " " PROJECT_NAME_C ".";
}
error_message = std::string("A serialization error occurred:\n")
+ e.what() + "\n\nThe server is probably "
" running a different version of " PROJECT_NAME_C ".";
errorstream << error_message << std::endl;
} catch (ServerError &e) {
error_message = e.what();

View file

@ -1213,10 +1213,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
p.tile.applyMaterialOptionsWithShaders(material);
if (p.tile.normal_texture) {
material.setTexture(1, p.tile.normal_texture);
material.setTexture(2, m_tsrc->getTextureForMesh("enable_img.png"));
} else {
material.setTexture(2, m_tsrc->getTextureForMesh("disable_img.png"));
}
material.setTexture(2, p.tile.flags_texture);
} else {
p.tile.applyMaterialOptions(material);
}
@ -1349,10 +1347,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
if (m_enable_shaders) {
if (animation_frame.normal_texture) {
buf->getMaterial().setTexture(1, animation_frame.normal_texture);
buf->getMaterial().setTexture(2, m_tsrc->getTextureForMesh("enable_img.png"));
} else {
buf->getMaterial().setTexture(2, m_tsrc->getTextureForMesh("disable_img.png"));
}
buf->getMaterial().setTexture(2, animation_frame.flags_texture);
}
}

View file

@ -130,6 +130,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
presentation
Add TOCLIENT_AUTH_ACCEPT to accept connection from client
Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
PROTOCOL_VERSION 26:
Add TileDef tileable_horizontal, tileable_vertical flags
*/
#define LATEST_PROTOCOL_VERSION 25

View file

@ -120,7 +120,9 @@ void NodeBox::deSerialize(std::istream &is)
void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
if(protocol_version >= 17)
if (protocol_version >= 26)
writeU8(os, 2);
else if (protocol_version >= 17)
writeU8(os, 1);
else
writeU8(os, 0);
@ -129,8 +131,12 @@ void TileDef::serialize(std::ostream &os, u16 protocol_version) const
writeU16(os, animation.aspect_w);
writeU16(os, animation.aspect_h);
writeF1000(os, animation.length);
if(protocol_version >= 17)
if (protocol_version >= 17)
writeU8(os, backface_culling);
if (protocol_version >= 26) {
writeU8(os, tileable_horizontal);
writeU8(os, tileable_vertical);
}
}
void TileDef::deSerialize(std::istream &is)
@ -141,10 +147,15 @@ void TileDef::deSerialize(std::istream &is)
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
if(version >= 1)
if (version >= 1)
backface_culling = readU8(is);
if (version >= 2) {
tileable_horizontal = readU8(is);
tileable_vertical = readU8(is);
}
}
/*
SimpleSoundSpec serialization
*/
@ -183,6 +194,7 @@ void ContentFeatures::reset()
solidness = 2;
visual_solidness = 0;
backface_culling = true;
#endif
has_on_construct = false;
has_on_destruct = false;
@ -996,9 +1008,11 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
tile->alpha = alpha;
tile->material_type = material_type;
// Normal texture
if (use_normal_texture)
// Normal texture and shader flags texture
if (use_normal_texture) {
tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
}
tile->flags_texture = tsrc->getShaderFlagsTexture(tiledef, tile);
// Material flags
tile->material_flags = 0;
@ -1038,6 +1052,7 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
if (tile->normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
frame.flags_texture = tile->flags_texture;
tile->frames[i] = frame;
}
}

View file

@ -113,6 +113,8 @@ struct TileDef
{
std::string name;
bool backface_culling; // Takes effect only in special cases
bool tileable_horizontal;
bool tileable_vertical;
struct{
enum TileAnimationType type;
int aspect_w; // width for aspect ratio
@ -124,6 +126,8 @@ struct TileDef
{
name = "";
backface_culling = true;
tileable_horizontal = true;
tileable_vertical = true;
animation.type = TAT_NONE;
animation.aspect_w = 1;
animation.aspect_h = 1;

View file

@ -277,20 +277,24 @@ TileDef read_tiledef(lua_State *L, int index)
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
tiledef.backface_culling = getboolfield_default(
L, index, "backface_culling", true);
L, index, "backface_culling", true);
tiledef.tileable_horizontal = getboolfield_default(
L, index, "tileable_horizontal", true);
tiledef.tileable_vertical = getboolfield_default(
L, index, "tileable_vertical", true);
// animation = {}
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.type = (TileAnimationType)
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
tiledef.animation.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
getintfield_default(L, -1, "aspect_h", 16);
getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.length =
getfloatfield_default(L, -1, "length", 1.0);
getfloatfield_default(L, -1, "length", 1.0);
}
lua_pop(L, 1);
}