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Re-add dungeons in new dungeongen.cpp

This commit is contained in:
kwolekr 2013-03-09 21:28:19 -05:00
parent aa77ee66c5
commit 650e932ddf
7 changed files with 774 additions and 553 deletions

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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
#include "emerge.h"
#include "dungeongen.h"
#include "mapgen_v6.h"
/////////////////// Mapgen V6 perlin noise default values
@ -1241,6 +1242,14 @@ void MapgenV6::makeChunk(BlockMakeData *data)
END OF AGING LOOP
************************/
/*
Add dungeons
*/
if (flags & MG_DUNGEONS) {
DungeonGen dgen(ndef, data->seed, water_level);
dgen.generate(&vmanip, blockseed, full_node_min, full_node_max);
}
/*
Add top and bottom side of water to transforming_liquid queue
*/