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Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change.

This commit is contained in:
Loic Blot 2015-03-02 17:31:31 +01:00
parent 056e8f7839
commit 64ff966bae
6 changed files with 54 additions and 42 deletions

View file

@ -604,17 +604,6 @@ void Server::AsyncRunStep(bool initial_step)
if(playersao == NULL)
continue;
/*
Handle player HPs (die if hp=0)
*/
if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
{
if(playersao->getHP() == 0)
DiePlayer(*i);
else
SendPlayerHP(*i);
}
/*
Send player breath if changed
*/
@ -1889,7 +1878,6 @@ void Server::SendPlayerHP(u16 peer_id)
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
playersao->m_hp_not_sent = false;
SendHP(peer_id, playersao->getHP());
m_script->player_event(playersao,"health_changed");
@ -2588,9 +2576,9 @@ void Server::DiePlayer(u16 peer_id)
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
infostream<<"Server::DiePlayer(): Player "
<<playersao->getPlayer()->getName()
<<" dies"<<std::endl;
infostream << "Server::DiePlayer(): Player "
<< playersao->getPlayer()->getName()
<< " dies" << std::endl;
playersao->setHP(0);
@ -2608,13 +2596,15 @@ void Server::RespawnPlayer(u16 peer_id)
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
infostream<<"Server::RespawnPlayer(): Player "
<<playersao->getPlayer()->getName()
<<" respawns"<<std::endl;
infostream << "Server::RespawnPlayer(): Player "
<< playersao->getPlayer()->getName()
<< " respawns" << std::endl;
playersao->setHP(PLAYER_MAX_HP);
playersao->setBreath(PLAYER_MAX_BREATH);
SendPlayerHP(peer_id);
bool repositioned = m_script->on_respawnplayer(playersao);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());