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Generic NodeMetadata text input
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3 changed files with 20 additions and 28 deletions
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@ -25,16 +25,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <iostream>
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/*
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Used for storing:
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NodeMetadata stores arbitary amounts of data for special blocks.
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Used for furnaces, chests and signs.
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Oven:
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- Item that is being burned
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- Burning time
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- Item stack that is being heated
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- Result item stack
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Sign:
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- Text
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There are two interaction methods: inventory menu and text input.
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Only one can be used for a single metadata, thus only inventory OR
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text input should exist in a metadata.
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*/
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class Inventory;
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@ -67,8 +63,10 @@ public:
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virtual std::string getInventoryDrawSpecString(){return "";}
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// primarily used for locking chests, but others can play too
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virtual std::string getOwner(){ return std::string(""); }
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virtual void setOwner(std::string t){ }
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virtual void setOwner(std::string t){}
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virtual bool allowsTextInput(){ return false; }
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virtual std::string getText(){ return ""; }
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virtual void setText(const std::string &t){}
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protected:
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static void registerType(u16 id, Factory f);
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private:
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