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Generic NodeMetadata text input

This commit is contained in:
Perttu Ahola 2011-11-13 12:48:05 +02:00
parent 79c9f14aec
commit 64fa59e24f
3 changed files with 20 additions and 28 deletions

View file

@ -43,12 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gettext.h"
#include "log.h"
#include "filesys.h"
// Needed for writing to signs (CONTENT_SIGN_WALL)
// TODO: A generic way for handling such should be created
#include "content_mapnode.h"
// Needed for sign text input
// TODO: A generic way for handling such should be created
#include "content_nodemeta.h"
// Needed for determining pointing to nodes
#include "mapnode_contentfeatures.h"
@ -115,9 +109,9 @@ struct TextDestChat : public TextDest
Client *m_client;
};
struct TextDestSignNode : public TextDest
struct TextDestNodeMetadata : public TextDest
{
TextDestSignNode(v3s16 p, Client *client)
TextDestNodeMetadata(v3s16 p, Client *client)
{
m_p = p;
m_client = client;
@ -1784,23 +1778,22 @@ void the_game(
menu->setDrawSpec(draw_spec);
menu->drop();
}
else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
// If metadata provides text input, activate text input
else if(meta && meta->allowsTextInput() && !random_input)
{
infostream<<"Sign node right-clicked"<<std::endl;
SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
infostream<<"Launching metadata text input"<<std::endl;
// Get a new text for it
TextDest *dest = new TextDestSignNode(nodepos, &client);
TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
std::wstring wtext =
narrow_to_wide(signmeta->getText());
std::wstring wtext = narrow_to_wide(meta->getText());
(new GUITextInputMenu(guienv, guiroot, -1,
&g_menumgr, dest,
wtext))->drop();
}
// Otherwise report right click to server
else
{
client.groundAction(1, nodepos, neighbourpos, g_selected_item);