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Now texture handling is fast. Also now players are saved on disk.

This commit is contained in:
Perttu Ahola 2011-01-28 01:38:16 +02:00
parent bd100c5483
commit 64b5975732
23 changed files with 1167 additions and 656 deletions

View file

@ -760,17 +760,20 @@ class Settings
{
public:
// Returns false on EOF
bool parseConfigObject(std::istream &is)
void writeLines(std::ostream &os)
{
if(is.eof())
return false;
// NOTE: This function will be expanded to allow multi-line settings
std::string line;
std::getline(is, line);
//dstream<<"got line: \""<<line<<"\""<<std::endl;
for(core::map<std::string, std::string>::Iterator
i = m_settings.getIterator();
i.atEnd() == false; i++)
{
std::string name = i.getNode()->getKey();
std::string value = i.getNode()->getValue();
os<<name<<" = "<<value<<"\n";
}
}
bool parseConfigLine(const std::string &line)
{
std::string trimmedline = trim(line);
// Ignore comments
@ -798,6 +801,23 @@ public:
return true;
}
// Returns false on EOF
bool parseConfigObject(std::istream &is)
{
if(is.eof())
return false;
/*
NOTE: This function might be expanded to allow multi-line
settings.
*/
std::string line;
std::getline(is, line);
//dstream<<"got line: \""<<line<<"\""<<std::endl;
return parseConfigLine(line);
}
/*
Read configuration file
@ -1089,10 +1109,7 @@ public:
float getFloat(std::string name)
{
float f;
std::istringstream vis(get(name));
vis>>f;
return f;
return stof(get(name));
}
u16 getU16(std::string name)
@ -1128,6 +1145,34 @@ public:
return stoi(get(name));
}
v3f getV3F(std::string name)
{
v3f value;
Strfnd f(get(name));
f.next("(");
value.X = stof(f.next(","));
value.Y = stof(f.next(","));
value.Z = stof(f.next(")"));
return value;
}
void setS32(std::string name, s32 value)
{
set(name, itos(value));
}
void setFloat(std::string name, float value)
{
set(name, ftos(value));
}
void setV3F(std::string name, v3f value)
{
std::ostringstream os;
os<<"("<<value.X<<","<<value.Y<<","<<value.Z<<")";
set(name, os.str());
}
void clear()
{
m_settings.clear();
@ -1628,5 +1673,121 @@ private:
core::list<Value> m_list;
};
#if 0
template<typename Key, typename Value>
class MutexedCache
{
public:
MutexedCache()
{
m_mutex.Init();
assert(m_mutex.IsInitialized());
}
void set(const Key &name, const Value &value)
{
JMutexAutoLock lock(m_mutex);
m_values[name] = value;
}
bool get(const Key &name, Value *result)
{
JMutexAutoLock lock(m_mutex);
typename core::map<Key, Value>::Node *n;
n = m_values.find(name);
if(n == NULL)
return false;
*result = n->getValue();
return true;
}
private:
core::map<Key, Value> m_values;
JMutex m_mutex;
};
#endif
/*
Generates ids for comparable values.
Id=0 is reserved for "no value".
Is fast at:
- Returning value by id (very fast)
- Returning id by value
- Generating a new id for a value
Is not able to:
- Remove an id/value pair (is possible to implement but slow)
*/
template<typename T>
class MutexedIdGenerator
{
public:
MutexedIdGenerator()
{
m_mutex.Init();
assert(m_mutex.IsInitialized());
}
// Returns true if found
bool getValue(u32 id, T &value)
{
if(id == 0)
return false;
JMutexAutoLock lock(m_mutex);
if(m_id_to_value.size() < id)
return false;
value = m_id_to_value[id-1];
return true;
}
// If id exists for value, returns the id.
// Otherwise generates an id for the value.
u32 getId(const T &value)
{
JMutexAutoLock lock(m_mutex);
typename core::map<T, u32>::Node *n;
n = m_value_to_id.find(value);
if(n != NULL)
return n->getValue();
m_id_to_value.push_back(value);
u32 new_id = m_id_to_value.size();
m_value_to_id.insert(value, new_id);
return new_id;
}
private:
JMutex m_mutex;
// Values are stored here at id-1 position (id 1 = [0])
core::array<T> m_id_to_value;
core::map<T, u32> m_value_to_id;
};
/*
Checks if a string contains only supplied characters
*/
inline bool string_allowed(const std::string &s, const std::string &allowed_chars)
{
for(u32 i=0; i<s.size(); i++)
{
bool confirmed = false;
for(u32 j=0; j<allowed_chars.size(); j++)
{
if(s[i] == allowed_chars[j])
{
confirmed = true;
break;
}
}
if(confirmed == false)
return false;
}
return true;
}
#endif