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Now texture handling is fast. Also now players are saved on disk.
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23 changed files with 1167 additions and 656 deletions
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@ -508,6 +508,8 @@ private:
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Queue<PeerChange> m_peer_change_queue;
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std::string m_mapsavedir;
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friend class EmergeThread;
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friend class RemoteClient;
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};
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