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Now texture handling is fast. Also now players are saved on disk.

This commit is contained in:
Perttu Ahola 2011-01-28 01:38:16 +02:00
parent bd100c5483
commit 64b5975732
23 changed files with 1167 additions and 656 deletions

View file

@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PLAYERNAME_SIZE 20
#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_.,"
class Map;
class Player
@ -37,6 +39,8 @@ public:
Player();
virtual ~Player();
void resetInventory();
//void move(f32 dtime, Map &map);
virtual void move(f32 dtime, Map &map) = 0;
@ -100,6 +104,14 @@ public:
// NOTE: Use peer_id == 0 for disconnected
/*virtual bool isClientConnected() { return false; }
virtual void setClientConnected(bool) {}*/
/*
serialize() writes a bunch of text that can contain
any characters except a '\0', and such an ending that
deSerialize stops reading exactly at the right point.
*/
void serialize(std::ostream &os);
void deSerialize(std::istream &is);
bool touching_ground;
bool in_water;
@ -119,8 +131,6 @@ protected:
class ServerRemotePlayer : public Player
{
public:
/*ServerRemotePlayer(bool client_connected):
m_client_connected(client_connected)*/
ServerRemotePlayer()
{
}
@ -137,18 +147,6 @@ public:
{
}
/*virtual bool isClientConnected()
{
return m_client_connected;
}
virtual void setClientConnected(bool client_connected)
{
m_client_connected = client_connected;
}
// This
bool m_client_connected;*/
private:
};
@ -252,7 +250,7 @@ private:
v3f m_showpos;
};
#endif
#endif // !SERVER
#ifndef SERVER
struct PlayerControl