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Now texture handling is fast. Also now players are saved on disk.

This commit is contained in:
Perttu Ahola 2011-01-28 01:38:16 +02:00
parent bd100c5483
commit 64b5975732
23 changed files with 1167 additions and 656 deletions

View file

@ -31,80 +31,85 @@ ContentFeatures::~ContentFeatures()
struct ContentFeatures g_content_features[256];
void init_mapnode()
ContentFeatures & content_features(u8 i)
{
return g_content_features[i];
}
void init_mapnode(IrrlichtWrapper *irrlicht)
{
u8 i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
f = &g_content_features[i];
f->setAllTextures("stone.png");
f->setAllTextures(irrlicht->getTextureId("stone.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS;
f = &g_content_features[i];
//f->setAllTextures("mud.png[[mod:sidegrass");
f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
f->setTexture(0, "grass.png");
f->setTexture(1, "mud.png");
f->setInventoryImage("grass.png");
f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
irrlicht->getTextureId("grass_side.png")));
f->setTexture(0, irrlicht->getTextureId("grass.png"));
f->setTexture(1, irrlicht->getTextureId("mud.png"));
f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
//f->setAllTextures("mud.png[[mod:sidegrass");
f->setAllTextures("mud.png[[mod:blitname:grass_side.png");
f->setTexture(0, "grass_footsteps.png");
f->setTexture(1, "mud.png");
f->setInventoryImage("grass_footsteps.png");
f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
irrlicht->getTextureId("grass_side.png")));
f->setTexture(0, irrlicht->getTextureId("grass_footsteps.png"));
f->setTexture(1, irrlicht->getTextureId("mud.png"));
f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_MUD;
f = &g_content_features[i];
f->setAllTextures("mud.png");
f->setAllTextures(irrlicht->getTextureId("mud.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_SAND;
f = &g_content_features[i];
f->setAllTextures("mud.png");
f->setAllTextures(irrlicht->getTextureId("mud.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_TREE;
f = &g_content_features[i];
f->setAllTextures("tree.png");
f->setAllTextures(irrlicht->getTextureId("tree.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_LEAVES;
f = &g_content_features[i];
f->setAllTextures("leaves.png");
f->setAllTextures(irrlicht->getTextureId("leaves.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_COALSTONE;
f = &g_content_features[i];
f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
/*f->setAllTextures("coalstone.png");
/*f->setAllTextures(irrlicht->getTextureId("coalstone.png"));
f->is_ground_content = true;*/
i = CONTENT_WOOD;
f = &g_content_features[i];
f->setAllTextures("wood.png");
f->setAllTextures(irrlicht->getTextureId("wood.png"));
f->is_ground_content = true;
i = CONTENT_MESE;
f = &g_content_features[i];
f->setAllTextures("mese.png");
f->setAllTextures(irrlicht->getTextureId("mese.png"));
f->is_ground_content = true;
i = CONTENT_CLOUD;
f = &g_content_features[i];
f->setAllTextures("cloud.png");
f->setAllTextures(irrlicht->getTextureId("cloud.png"));
f->is_ground_content = true;
i = CONTENT_AIR;
@ -120,7 +125,7 @@ void init_mapnode()
i = CONTENT_WATER;
f = &g_content_features[i];
f->setInventoryImage("water.png");
f->setInventoryTexture(irrlicht->getTextureId("water.png"));
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
@ -132,8 +137,8 @@ void init_mapnode()
i = CONTENT_WATERSOURCE;
f = &g_content_features[i];
f->setTexture(0, "water.png", WATER_ALPHA);
f->setInventoryImage("water.png");
f->setTexture(0, irrlicht->getTextureId("water.png"), WATER_ALPHA);
f->setInventoryTexture(irrlicht->getTextureId("water.png"));
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 1;
@ -145,7 +150,7 @@ void init_mapnode()
i = CONTENT_TORCH;
f = &g_content_features[i];
f->setInventoryImage("torch_on_floor.png");
f->setInventoryTexture(irrlicht->getTextureId("torch_on_floor.png"));
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
@ -184,12 +189,10 @@ TileSpec MapNode::getTile(v3s16 dir)
if(content_features(d).param_type == CPT_MINERAL)
{
u8 mineral = param & 0x1f;
const char *ts = mineral_block_texture(mineral);
if(ts[0] != 0)
{
spec.name += "[[mod:blitname:";
spec.name += ts;
}
// Add mineral block texture
textureid_t tid = mineral_block_texture(mineral);
if(tid != 0)
spec.spec.addTid(tid);
}
return spec;
@ -206,14 +209,15 @@ u8 MapNode::getMineral()
}
// Pointers to c_str()s g_content_features[i].inventory_image_path
const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
//const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
void init_content_inventory_texture_paths()
{
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
/*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
{
g_content_inventory_texture_paths[i] =
g_content_features[i].inventory_image_path.c_str();
}
}*/
}