mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-06 17:41:04 +00:00
Now texture handling is fast. Also now players are saved on disk.
This commit is contained in:
parent
bd100c5483
commit
64b5975732
23 changed files with 1167 additions and 656 deletions
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@ -17,13 +17,15 @@ void IrrlichtWrapper::Run()
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*/
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if(m_get_texture_queue.size() > 0)
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{
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GetRequest<std::string, video::ITexture*, u8, u8>
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GetRequest<TextureSpec, video::ITexture*, u8, u8>
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request = m_get_texture_queue.pop();
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dstream<<"got texture request with key="
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<<request.key<<std::endl;
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dstream<<"got texture request with"
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<<" key.tids[0]="<<request.key.tids[0]
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<<" [1]="<<request.key.tids[1]
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<<std::endl;
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GetResult<std::string, video::ITexture*, u8, u8>
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GetResult<TextureSpec, video::ITexture*, u8, u8>
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result;
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result.key = request.key;
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result.callers = request.callers;
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@ -33,9 +35,29 @@ void IrrlichtWrapper::Run()
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}
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}
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video::ITexture* IrrlichtWrapper::getTexture(const std::string &spec)
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textureid_t IrrlichtWrapper::getTextureId(const std::string &name)
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{
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if(spec == "")
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u32 id = m_namecache.getId(name);
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return id;
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}
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std::string IrrlichtWrapper::getTextureName(textureid_t id)
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{
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std::string name("");
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m_namecache.getValue(id, name);
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// In case it was found, return the name; otherwise return an empty name.
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return name;
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}
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video::ITexture* IrrlichtWrapper::getTexture(const std::string &name)
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{
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TextureSpec spec(getTextureId(name));
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return getTexture(spec);
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}
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video::ITexture* IrrlichtWrapper::getTexture(const TextureSpec &spec)
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{
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if(spec.empty())
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return NULL;
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video::ITexture *t = m_texturecache.get(spec);
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@ -44,26 +66,26 @@ video::ITexture* IrrlichtWrapper::getTexture(const std::string &spec)
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if(get_current_thread_id() == m_main_thread)
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{
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dstream<<"Getting texture directly: spec="
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<<spec<<std::endl;
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dstream<<"Getting texture directly: spec.tids[0]="
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<<spec.tids[0]<<std::endl;
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t = getTextureDirect(spec);
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}
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else
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{
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// We're gonna ask the result to be put into here
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ResultQueue<std::string, video::ITexture*, u8, u8> result_queue;
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ResultQueue<TextureSpec, video::ITexture*, u8, u8> result_queue;
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// Throw a request in
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m_get_texture_queue.add(spec, 0, 0, &result_queue);
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dstream<<"Waiting for texture from main thread: "
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<<spec<<std::endl;
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dstream<<"Waiting for texture from main thread: spec.tids[0]="
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<<spec.tids[0]<<std::endl;
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try
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{
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// Wait result for a second
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GetResult<std::string, video::ITexture*, u8, u8>
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GetResult<TextureSpec, video::ITexture*, u8, u8>
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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@ -83,144 +105,177 @@ video::ITexture* IrrlichtWrapper::getTexture(const std::string &spec)
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return t;
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}
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/*
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Non-thread-safe functions
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*/
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// Draw a progress bar on the image
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void make_progressbar(float value, video::IImage *image);
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/*
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Texture modifier functions
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Texture fetcher/maker function, called always from the main thread
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*/
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// blitted_name = eg. "mineral_coal.png"
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video::ITexture * make_blitname(const std::string &blitted_name,
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video::ITexture *original,
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const char *newname, video::IVideoDriver* driver)
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video::ITexture* IrrlichtWrapper::getTextureDirect(const TextureSpec &spec)
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{
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if(original == NULL)
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// This would result in NULL image
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if(spec.empty())
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return NULL;
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// Size of the base image
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core::dimension2d<u32> dim(16, 16);
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// Position to copy the blitted to in the base image
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core::position2d<s32> pos_base(0, 0);
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// Position to copy the blitted from in the blitted image
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core::position2d<s32> pos_other(0, 0);
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// Don't generate existing stuff
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video::ITexture *t = m_texturecache.get(spec);
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if(t != NULL)
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{
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dstream<<"WARNING: Existing stuff requested from "
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"getTextureDirect()"<<std::endl;
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return t;
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}
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video::IVideoDriver* driver = m_device->getVideoDriver();
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video::IImage *baseimage = driver->createImage(original, pos_base, dim);
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assert(baseimage);
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/*
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An image will be built from files and then converted into a texture.
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*/
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video::IImage *baseimg = NULL;
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video::IImage *blittedimage = driver->createImageFromFile(porting::getDataPath(blitted_name.c_str()).c_str());
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assert(blittedimage);
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/*
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Irrlicht requires a name for every texture, with which it
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will be stored internally in irrlicht.
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*/
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std::string texture_name;
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for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
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{
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textureid_t tid = spec.tids[i];
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if(tid == 0)
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continue;
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std::string name = getTextureName(tid);
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// Add something to the name so that it is a unique identifier.
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texture_name += "[";
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texture_name += name;
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texture_name += "]";
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if(name[0] != '[')
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{
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// A normal texture; load it from a file
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std::string path = porting::getDataPath(name.c_str());
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dstream<<"getTextureDirect(): Loading path \""<<path
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<<"\""<<std::endl;
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video::IImage *image = driver->createImageFromFile(path.c_str());
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if(image == NULL)
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{
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dstream<<"WARNING: Could not load image \""<<name
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<<"\" from path \""<<path<<"\""
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<<" while building texture"<<std::endl;
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continue;
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}
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// If base image is NULL, load as base.
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if(baseimg == NULL)
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{
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dstream<<"Setting "<<name<<" as base"<<std::endl;
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/*
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Copy it this way to get an alpha channel.
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Otherwise images with alpha cannot be blitted on
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images that don't have alpha in the original file.
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*/
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// This is a deprecated method
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//baseimg = driver->createImage(video::ECF_A8R8G8B8, image);
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core::dimension2d<u32> dim = image->getDimension();
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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image->copyTo(baseimg);
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image->drop();
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//baseimg = image;
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}
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// Else blit on base.
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else
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{
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dstream<<"Blitting "<<name<<" on base"<<std::endl;
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// Size of the copied area
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core::dimension2d<u32> dim = image->getDimension();
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//core::dimension2d<u32> dim(16,16);
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// Position to copy the blitted to in the base image
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core::position2d<s32> pos_to(0,0);
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// Position to copy the blitted from in the blitted image
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core::position2d<s32> pos_from(0,0);
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// Blit
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image->copyToWithAlpha(baseimg, pos_to,
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core::rect<s32>(pos_from, dim),
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video::SColor(255,255,255,255),
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NULL);
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// Drop image
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image->drop();
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}
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}
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else
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{
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// A special texture modification
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dstream<<"getTextureDirect(): generating \""<<name<<"\""
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<<std::endl;
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if(name.substr(0,6) == "[crack")
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{
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u16 progression = stoi(name.substr(6));
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// Size of the base image
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core::dimension2d<u32> dim(16, 16);
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// Size of the crack image
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//core::dimension2d<u32> dim_crack(16, 16 * CRACK_ANIMATION_LENGTH);
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// Position to copy the crack to in the base image
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core::position2d<s32> pos_base(0, 0);
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// Position to copy the crack from in the crack image
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core::position2d<s32> pos_other(0, 16 * progression);
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video::IImage *crackimage = driver->createImageFromFile(
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porting::getDataPath("crack.png").c_str());
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crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
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core::rect<s32>(pos_other, dim),
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video::SColor(255,255,255,255),
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NULL);
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crackimage->drop();
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}
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else if(name.substr(0,12) == "[progressbar")
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{
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float value = stof(name.substr(12));
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make_progressbar(value, baseimg);
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}
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else
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{
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dstream<<"WARNING: getTextureDirect(): Invalid "
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" texture: \""<<name<<"\""<<std::endl;
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}
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}
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}
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// If no resulting image, return NULL
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if(baseimg == NULL)
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{
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dstream<<"getTextureDirect(): baseimg is NULL (attempted to"
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" create texture \""<<texture_name<<"\""<<std::endl;
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return NULL;
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}
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// Then copy the right part of blittedimage to baseimage
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blittedimage->copyToWithAlpha(baseimage, v2s32(0,0),
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core::rect<s32>(pos_other, dim),
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video::SColor(255,255,255,255),
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NULL);
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blittedimage->drop();
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/*// DEBUG: Paint some pixels
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video::SColor c(255,255,0,0);
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baseimg->setPixel(1,1, c);
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baseimg->setPixel(1,14, c);
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baseimg->setPixel(14,1, c);
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baseimg->setPixel(14,14, c);*/
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// Create texture from resulting image
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t = driver->addTexture(texture_name.c_str(), baseimg);
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baseimg->drop();
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video::ITexture *newtexture = driver->addTexture(newname, baseimage);
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dstream<<"getTextureDirect(): created texture \""<<texture_name
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<<"\""<<std::endl;
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baseimage->drop();
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return t;
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return newtexture;
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}
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video::ITexture * make_crack(u16 progression, video::ITexture *original,
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const char *newname, video::IVideoDriver* driver)
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void make_progressbar(float value, video::IImage *image)
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{
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if(original == NULL)
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return NULL;
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if(image == NULL)
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return;
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// Size of the base image
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core::dimension2d<u32> dim(16, 16);
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// Size of the crack image
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//core::dimension2d<u32> dim_crack(16, 16 * CRACK_ANIMATION_LENGTH);
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// Position to copy the crack to in the base image
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core::position2d<s32> pos_base(0, 0);
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// Position to copy the crack from in the crack image
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core::position2d<s32> pos_other(0, 16 * progression);
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video::IImage *baseimage = driver->createImage(original, pos_base, dim);
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assert(baseimage);
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video::IImage *crackimage = driver->createImageFromFile(porting::getDataPath("crack.png").c_str());
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assert(crackimage);
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// Then copy the right part of crackimage to baseimage
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crackimage->copyToWithAlpha(baseimage, v2s32(0,0),
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core::rect<s32>(pos_other, dim),
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video::SColor(255,255,255,255),
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NULL);
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crackimage->drop();
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// Create texture from resulting image
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video::ITexture *newtexture = driver->addTexture(newname, baseimage);
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baseimage->drop();
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return newtexture;
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}
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#if 0
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video::ITexture * make_sidegrass(video::ITexture *original,
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const char *newname, video::IVideoDriver* driver)
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{
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if(original == NULL)
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return NULL;
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// Size of the base image
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core::dimension2d<u32> dim(16, 16);
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// Position to copy the grass to in the base image
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core::position2d<s32> pos_base(0, 0);
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// Position to copy the grass from in the grass image
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core::position2d<s32> pos_other(0, 0);
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video::IImage *baseimage = driver->createImage(original, pos_base, dim);
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assert(baseimage);
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video::IImage *grassimage = driver->createImageFromFile(porting::getDataPath("grass_side.png").c_str());
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assert(grassimage);
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// Then copy the right part of grassimage to baseimage
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grassimage->copyToWithAlpha(baseimage, v2s32(0,0),
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core::rect<s32>(pos_other, dim),
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video::SColor(255,255,255,255),
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NULL);
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grassimage->drop();
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// Create texture from resulting image
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video::ITexture *newtexture = driver->addTexture(newname, baseimage);
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baseimage->drop();
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return newtexture;
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}
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#endif
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video::ITexture * make_progressbar(float value, video::ITexture *original,
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const char *newname, video::IVideoDriver* driver)
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{
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if(original == NULL)
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return NULL;
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core::position2d<s32> pos_base(0, 0);
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core::dimension2d<u32> dim = original->getOriginalSize();
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video::IImage *baseimage = driver->createImage(original, pos_base, dim);
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assert(baseimage);
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core::dimension2d<u32> size = baseimage->getDimension();
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core::dimension2d<u32> size = image->getDimension();
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u32 barheight = 1;
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u32 barpad_x = 1;
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@ -242,177 +297,9 @@ video::ITexture * make_progressbar(float value, video::ITexture *original,
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u32 x = x0 + barpos.X;
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for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
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{
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baseimage->setPixel(x,y, *c);
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image->setPixel(x,y, *c);
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}
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}
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video::ITexture *newtexture = driver->addTexture(newname, baseimage);
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baseimage->drop();
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return newtexture;
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}
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/*
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Texture fetcher/maker function, called always from the main thread
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*/
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video::ITexture* IrrlichtWrapper::getTextureDirect(const std::string &spec)
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{
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if(spec == "")
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return NULL;
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video::IVideoDriver* driver = m_device->getVideoDriver();
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/*
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Input (spec) is something like this:
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"/usr/share/minetest/stone.png[[mod:mineral0[[mod:crack3"
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*/
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video::ITexture* t = NULL;
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std::string modmagic = "[[mod:";
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Strfnd f(spec);
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std::string path = f.next(modmagic);
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t = driver->getTexture(path.c_str());
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std::string texture_name = path;
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while(f.atend() == false)
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{
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std::string mod = f.next(modmagic);
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texture_name += modmagic + mod;
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dstream<<"Making texture \""<<texture_name<<"\""<<std::endl;
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/*if(mod == "sidegrass")
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{
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t = make_sidegrass(t, texture_name.c_str(), driver);
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}
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else*/
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if(mod.substr(0, 9) == "blitname:")
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{
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//t = make_sidegrass(t, texture_name.c_str(), driver);
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t = make_blitname(mod.substr(9), t, texture_name.c_str(), driver);
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}
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else if(mod.substr(0,5) == "crack")
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{
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u16 prog = stoi(mod.substr(5));
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t = make_crack(prog, t, texture_name.c_str(), driver);
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}
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else if(mod.substr(0,11) == "progressbar")
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{
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float value = stof(mod.substr(11));
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t = make_progressbar(value, t, texture_name.c_str(), driver);
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}
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else
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{
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dstream<<"Invalid texture mod: \""<<mod<<"\""<<std::endl;
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}
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}
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return t;
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#if 0
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video::ITexture* t = NULL;
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const char *modmagic = "[[mod:";
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const s32 modmagic_len = 6;
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enum{
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READMODE_PATH,
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READMODE_MOD
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} readmode = READMODE_PATH;
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s32 specsize = spec.size()+1;
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char *strcache = (char*)malloc(specsize);
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assert(strcache);
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char *path = NULL;
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s32 length = 0;
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// Next index of modmagic to be found
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s32 modmagic_i = 0;
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u32 i=0;
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for(;;)
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{
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strcache[length++] = spec[i];
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bool got_modmagic = false;
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/*
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Check modmagic
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*/
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if(spec[i] == modmagic[modmagic_i])
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{
|
||||
modmagic_i++;
|
||||
if(modmagic_i == modmagic_len)
|
||||
{
|
||||
got_modmagic = true;
|
||||
modmagic_i = 0;
|
||||
length -= modmagic_len;
|
||||
}
|
||||
}
|
||||
else
|
||||
modmagic_i = 0;
|
||||
|
||||
// Set i to be the length of read string
|
||||
i++;
|
||||
|
||||
if(got_modmagic || i >= spec.size())
|
||||
{
|
||||
strcache[length] = '\0';
|
||||
// Now our string is in strcache, ending in \0
|
||||
|
||||
if(readmode == READMODE_PATH)
|
||||
{
|
||||
// Get initial texture (strcache is path)
|
||||
assert(t == NULL);
|
||||
t = driver->getTexture(strcache);
|
||||
readmode = READMODE_MOD;
|
||||
path = strcache;
|
||||
strcache = (char*)malloc(specsize);
|
||||
assert(strcache);
|
||||
}
|
||||
else
|
||||
{
|
||||
dstream<<"Parsing mod \""<<strcache<<"\""<<std::endl;
|
||||
// The name of the result of adding this mod.
|
||||
// This doesn't have to be fast so std::string is used.
|
||||
std::string name(path);
|
||||
name += "[[mod:";
|
||||
name += strcache;
|
||||
dstream<<"Name of modded texture is \""<<name<<"\""
|
||||
<<std::endl;
|
||||
// Sidegrass
|
||||
if(strcmp(strcache, "sidegrass") == 0)
|
||||
{
|
||||
t = make_sidegrass(t, name.c_str(), driver);
|
||||
}
|
||||
else
|
||||
{
|
||||
dstream<<"Invalid texture mod"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
length = 0;
|
||||
}
|
||||
|
||||
if(i >= spec.size())
|
||||
break;
|
||||
}
|
||||
|
||||
/*if(spec.mod == NULL)
|
||||
{
|
||||
dstream<<"IrrlichtWrapper::getTextureDirect: Loading texture "
|
||||
<<spec.path<<std::endl;
|
||||
return driver->getTexture(spec.path.c_str());
|
||||
}
|
||||
|
||||
dstream<<"IrrlichtWrapper::getTextureDirect: Loading and modifying "
|
||||
"texture "<<spec.path<<" to make "<<spec.name<<std::endl;
|
||||
|
||||
video::ITexture *base = driver->getTexture(spec.path.c_str());
|
||||
video::ITexture *result = spec.mod->make(base, spec.name.c_str(), driver);
|
||||
|
||||
delete spec.mod;*/
|
||||
|
||||
if(strcache)
|
||||
free(strcache);
|
||||
if(path)
|
||||
free(path);
|
||||
|
||||
return t;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue