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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Now texture handling is fast. Also now players are saved on disk.
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parent
bd100c5483
commit
64b5975732
23 changed files with 1167 additions and 656 deletions
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@ -122,10 +122,12 @@ public:
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#ifndef SERVER
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video::ITexture * getImage()
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{
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if(m_content >= USEFUL_CONTENT_COUNT)
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/*if(m_content >= USEFUL_CONTENT_COUNT)
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return NULL;
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return g_irrlicht->getTexture(g_content_inventory_texture_paths[m_content]);
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return g_irrlicht->getTexture(g_content_inventory_texture_paths[m_content]);*/
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return g_irrlicht->getTexture(content_features(m_content).inventory_texture);
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}
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#endif
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std::string getText()
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@ -250,19 +252,19 @@ public:
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#ifndef SERVER
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video::ITexture * getImage()
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{
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std::string basename;
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std::string name;
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if(m_subname == "Stick")
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basename = porting::getDataPath("stick.png");
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name = "stick.png";
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else if(m_subname == "lump_of_coal")
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basename = porting::getDataPath("lump_of_coal.png");
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name = "lump_of_coal.png";
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else if(m_subname == "lump_of_iron")
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basename = porting::getDataPath("lump_of_iron.png");
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name = "lump_of_iron.png";
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else
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basename = porting::getDataPath("cloud.png[[mod:crack3");
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name = "cloud.png";
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// Get such a texture
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return g_irrlicht->getTexture(basename);
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return g_irrlicht->getTexture(name);
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}
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#endif
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std::string getText()
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@ -330,28 +332,35 @@ public:
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{
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std::string basename;
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if(m_toolname == "WPick")
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basename = porting::getDataPath("tool_wpick.png").c_str();
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basename = "tool_wpick.png";
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else if(m_toolname == "STPick")
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basename = porting::getDataPath("tool_stpick.png").c_str();
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basename = "tool_stpick.png";
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else if(m_toolname == "MesePick")
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basename = porting::getDataPath("tool_mesepick.png").c_str();
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// Default to cloud texture
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basename = "tool_mesepick.png";
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else
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basename = porting::getDataPath("cloud.png").c_str();
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//basename = tile_texture_path_get(TILE_CLOUD);
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basename = "cloud.png";
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/*
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Calculate some progress value with sane amount of
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Calculate a progress value with sane amount of
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maximum states
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*/
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u32 maxprogress = 30;
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u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
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// Make texture name for the new texture with a progress bar
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float value_f = (float)toolprogress / (float)maxprogress;
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std::ostringstream os;
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os<<"[progressbar"<<value_f;
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TextureSpec spec;
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spec.addTid(g_irrlicht->getTextureId(basename));
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spec.addTid(g_irrlicht->getTextureId(os.str()));
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return g_irrlicht->getTexture(spec);
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/*// Make texture name for the new texture with a progress bar
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float value_f = (float)toolprogress / (float)maxprogress;
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std::ostringstream os;
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os<<basename<<"[[mod:progressbar"<<value_f;
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return g_irrlicht->getTexture(os.str());
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return g_irrlicht->getTexture(os.str());*/
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/*// Make texture name for the new texture with a progress bar
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std::ostringstream os;
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