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Now texture handling is fast. Also now players are saved on disk.
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parent
bd100c5483
commit
64b5975732
23 changed files with 1167 additions and 656 deletions
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@ -217,7 +217,7 @@ void InventoryList::serialize(std::ostream &os)
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os<<"\n";
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}
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os<<"end\n";
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os<<"EndInventoryList\n";
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}
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void InventoryList::deSerialize(std::istream &is)
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@ -238,7 +238,7 @@ void InventoryList::deSerialize(std::istream &is)
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std::string name;
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std::getline(iss, name, ' ');
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if(name == "end")
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if(name == "EndInventoryList")
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{
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break;
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}
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@ -497,7 +497,7 @@ void Inventory::serialize(std::ostream &os)
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list->serialize(os);
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}
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os<<"end\n";
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os<<"EndInventory\n";
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}
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void Inventory::deSerialize(std::istream &is)
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@ -514,7 +514,7 @@ void Inventory::deSerialize(std::istream &is)
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std::string name;
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std::getline(iss, name, ' ');
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if(name == "end")
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if(name == "EndInventory")
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{
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break;
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}
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