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Now texture handling is fast. Also now players are saved on disk.

This commit is contained in:
Perttu Ahola 2011-01-28 01:38:16 +02:00
parent bd100c5483
commit 64b5975732
23 changed files with 1167 additions and 656 deletions

View file

@ -63,6 +63,10 @@ public:
core::list<Player*> getPlayers();
core::list<Player*> getPlayers(bool ignore_disconnected);
void printPlayers(std::ostream &o);
void serializePlayers(const std::string &savedir);
// This loads players as ServerRemotePlayers
void deSerializePlayers(const std::string &savedir);
#ifndef SERVER
void updateMeshes(v3s16 blockpos);