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Now texture handling is fast. Also now players are saved on disk.

This commit is contained in:
Perttu Ahola 2011-01-28 01:38:16 +02:00
parent bd100c5483
commit 64b5975732
23 changed files with 1167 additions and 656 deletions

View file

@ -38,18 +38,12 @@ configure_file(
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
set(minetest_SRCS
guiMainMenu.cpp
set(common_SRCS
mineral.cpp
porting.cpp
guiMessageMenu.cpp
materials.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp
irrlichtwrapper.cpp
guiPauseMenu.cpp
defaultsettings.cpp
mapnode.cpp
tile.cpp
voxel.cpp
mapblockobject.cpp
inventory.cpp
@ -59,7 +53,6 @@ set(minetest_SRCS
filesys.cpp
connection.cpp
environment.cpp
client.cpp
server.cpp
socket.cpp
mapblock.cpp
@ -68,34 +61,24 @@ set(minetest_SRCS
map.cpp
player.cpp
utility.cpp
main.cpp
test.cpp
)
set(minetest_SRCS
${common_SRCS}
guiMainMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp
guiPauseMenu.cpp
irrlichtwrapper.cpp
client.cpp
main.cpp
)
set(minetestserver_SRCS
porting.cpp
materials.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
mapblockobject.cpp
inventory.cpp
debug.cpp
serialization.cpp
light.cpp
filesys.cpp
connection.cpp
environment.cpp
server.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
heightmap.cpp
map.cpp
player.cpp
utility.cpp
${common_SRCS}
servermain.cpp
test.cpp
)
include_directories(