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merged delta and c55

This commit is contained in:
Perttu Ahola 2011-08-05 11:22:13 +03:00
commit 64a6da3e45
41 changed files with 3487 additions and 1263 deletions

View file

@ -1,15 +1,19 @@
cmake_minimum_required( VERSION 2.6 )
project(minetest)
cmake_minimum_required( VERSION 2.6 )
if(RUN_IN_PLACE)
add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
OPTION(USE_GETTEXT "Use GetText for internationalization" OFF)
# user-visible option to enable/disable gettext usage
OPTION(ENABLE_GETTEXT "Use GetText for internationalization" ON)
if(USE_GETTEXT)
find_package(GettextLib REQUIRED)
# this is only set to 1 if gettext is enabled _and_ available
set(USE_GETTEXT 0)
find_package(GettextLib)
if(GETTEXT_FOUND AND ENABLE_GETTEXT)
message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
if(WIN32)
@ -17,16 +21,13 @@ if(USE_GETTEXT)
message(STATUS "gettext dll: ${GETTEXT_DLL}")
message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
endif()
if (GETTEXT_FOUND)
add_definitions( -DUSE_GETTEXT )
message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
else()
message(STATUS "ERROR: GetText enabled but not found, disabling")
set(USE_GETTEXT FALSE)
endif(GETTEXT_FOUND)
else(USE_GETTEXT)
set(USE_GETTEXT 1)
message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT)
MESSAGE(STATUS "GetText found but disabled;")
else(GETTEXT_FOUND AND ENABLE_GETTEXT)
message(STATUS "GetText disabled")
endif(USE_GETTEXT)
endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
@ -274,7 +275,7 @@ if(BUILD_CLIENT)
install(FILES ${images} DESTINATION ${DATADIR})
if (USE_GETTEXT)
if(USE_GETTEXT)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
@ -305,54 +306,29 @@ if(BUILD_SERVER)
endif(BUILD_SERVER)
if (USE_GETTEXT)
add_custom_command(OUTPUT "${GETTEXT_PO_PATH}/en"
COMMAND ${CMAKE_COMMAND} -E make_directory "${GETTEXT_PO_PATH}/en"
COMMENT "po-update [en]: creating translation template base directory")
set(POT_FILE "${GETTEXT_PO_PATH}/en/minetest.pot")
file(GLOB GETTEXT_POT_DEPS *.cpp *.h)
file(GLOB GETTEXT_POT_DEPS_REL RELATIVE ${CMAKE_SOURCE_DIR} *.cpp *.h)
add_custom_command(OUTPUT ${POT_FILE}
COMMAND ${GETTEXT_EXTRACT} -F -n -o ${POT_FILE} ${GETTEXT_POT_DEPS_REL}
DEPENDS "${GETTEXT_PO_PATH}/en" ${GETTEXT_POT_DEPS}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "po-update [en]: updating translation template")
set(PO_FILES)
set(MO_FILES)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
# skip the 'en' locale which is treated separately
if (NOT LOCALE STREQUAL "en")
set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
add_custom_command(OUTPUT ${PO_FILE_PATH}
COMMAND ${GETTEXT_MSGMERGE} -F -U ${PO_FILE_PATH} ${POT_FILE}
DEPENDS ${POT_FILE}
WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
COMMENT "po-update [${LOCALE}]: updating strings")
set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
add_custom_command(OUTPUT ${MO_BUILD_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
add_custom_command(OUTPUT ${MO_BUILD_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
add_custom_command(
OUTPUT ${MO_FILE_PATH}
COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
COMMENT "mo-update [${LOCALE}]: Creating mo file."
)
set(MO_FILE_PATH "${MO_BUILD_PATH}/minetest.mo")
add_custom_command(
OUTPUT ${MO_FILE_PATH}
COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
COMMENT "mo-update [${LOCALE}]: Creating mo file."
)
set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
set(PO_FILES ${PO_FILES} ${PO_FILE_PATH})
endif(NOT LOCALE STREQUAL "en")
set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
add_custom_target(updatepo COMMENT "po update" DEPENDS ${PO_FILES})
endif(USE_GETTEXT)
# Subdirectories

View file

@ -936,7 +936,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
*/
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/

View file

@ -3,14 +3,16 @@
#ifndef CMAKE_CONFIG_H
#define CMAKE_CONFIG_H
#define PROJECT_NAME "@PROJECT_NAME@"
#define INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@"
#define VERSION_STRING "@VERSION_STRING@"
#define USE_GETTEXT @USE_GETTEXT@
#ifdef NDEBUG
#define BUILD_TYPE "Release"
#else
#define BUILD_TYPE "Debug"
#endif
#define BUILD_INFO "VER="VERSION_STRING" RUN_IN_PLACE=@RUN_IN_PLACE@ INSTALL_PREFIX=@CMAKE_INSTALL_PREFIX@ BUILD_TYPE="BUILD_TYPE
#define BUILD_INFO "VER="VERSION_STRING" RUN_IN_PLACE=@RUN_IN_PLACE@ USE_GETTEXT=@USE_GETTEXT@ INSTALL_PREFIX=@CMAKE_INSTALL_PREFIX@ BUILD_TYPE="BUILD_TYPE
#endif

View file

@ -9,6 +9,8 @@
#ifdef USE_CMAKE_CONFIG_H
#include "cmake_config.h"
#else
#define PROJECT_NAME "minetest"
//#define INSTALL_PREFIX ""
#define VERSION_STRING "unknown"
#ifdef NDEBUG
@ -21,8 +23,13 @@
#else
#define RUN_IN_PLACE_BOOLSTRING "0"
#endif
#define BUILD_INFO "NON-CMAKE RUN_IN_PLACE="RUN_IN_PLACE_BOOLSTRING" BUILD_TYPE="BUILD_TYPE
#endif
#if USE_GETTEXT
#define USE_GETTEXT_BOOLSTRING "1"
#else
#define USE_GETTEXT_BOOLSTRING "0"
#endif
#define BUILD_INFO "NON-CMAKE RUN_IN_PLACE="RUN_IN_PLACE_BOOLSTRING" USE_GETTEXT="USE_GETTEXT_BOOLSTRING" BUILD_TYPE="BUILD_TYPE
#endif
#endif

View file

@ -413,6 +413,22 @@ InventoryItem *craft_get_result(InventoryItem **items)
}
}
// Ladder
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "Stick");
specs[2] = ItemSpec(ITEM_CRAFT, "Stick");
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(CONTENT_LADDER, 1);
}
}
return NULL;
}

View file

@ -1134,6 +1134,53 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 indices[] = {0,1,2,2,3,0};
collector.append(material_rail, vertices, 4, indices, 6);
}
else if (n.getContent() == CONTENT_LADDER) {
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c(255,l,l,l);
float d = (float)BS/16;
// Assume wall is at X+
video::S3DVertex vertices[4] =
{
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
};
v3s16 dir = unpackDir(n.param2);
for(s32 i=0; i<4; i++)
{
if(dir == v3s16(1,0,0))
vertices[i].Pos.rotateXZBy(0);
if(dir == v3s16(-1,0,0))
vertices[i].Pos.rotateXZBy(180);
if(dir == v3s16(0,0,1))
vertices[i].Pos.rotateXZBy(90);
if(dir == v3s16(0,0,-1))
vertices[i].Pos.rotateXZBy(-90);
if(dir == v3s16(0,-1,0))
vertices[i].Pos.rotateXYBy(-90);
if(dir == v3s16(0,1,0))
vertices[i].Pos.rotateXYBy(90);
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
}
video::SMaterial material_ladder;
material_ladder.setFlag(video::EMF_LIGHTING, false);
material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false);
material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material_ladder.setTexture(0, g_texturesource->getTextureRaw("ladder.png"));
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
collector.append(material_ladder, vertices, 4, indices, 6);
}
}
}
#endif

View file

@ -303,6 +303,20 @@ void content_mapnode_init()
f->walkable = false;
setDirtLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_LADDER;
f = &content_features(i);
f->setInventoryTexture("ladder.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->wall_mounted = true;
f->solidness = 0;
f->air_equivalent = true;
f->walkable = false;
f->climbable = true;
setWoodLikeDiggingProperties(f->digging_properties, 0.5);
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);

View file

@ -46,6 +46,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_FURNACE 16
#define CONTENT_FENCE 21
#define CONTENT_RAIL 30
#define CONTENT_LADDER 31
// 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
#define CONTENT_GRASS 0x800 //1
@ -75,6 +76,5 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_NC 0x817
#define CONTENT_NC_RB 0x818
#endif

View file

@ -1511,6 +1511,8 @@ void ClientEnvironment::step(float dtime)
/*
Get the speed the player is going
*/
bool is_climbing = lplayer->is_climbing;
f32 player_speed = 0.001; // just some small value
player_speed = lplayer->getSpeed().getLength();
@ -1568,7 +1570,7 @@ void ClientEnvironment::step(float dtime)
v3f lplayerpos = lplayer->getPosition();
// Apply physics
if(free_move == false)
if(free_move == false && is_climbing == false)
{
// Gravity
v3f speed = lplayer->getSpeed();

View file

@ -538,6 +538,56 @@ void getPointedNode(Client *client, v3f player_position,
}
}
}
else if(n.getContent() == CONTENT_LADDER)
{
v3s16 dir = unpackDir(n.param2);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
f32 distance = (cpf - camera_position).getLength();
v3f vertices[4] =
{
v3f(BS*0.42,-BS/2,-BS/2),
v3f(BS*0.49, BS/2, BS/2),
};
for(s32 i=0; i<2; i++)
{
if(dir == v3s16(1,0,0))
vertices[i].rotateXZBy(0);
if(dir == v3s16(-1,0,0))
vertices[i].rotateXZBy(180);
if(dir == v3s16(0,0,1))
vertices[i].rotateXZBy(90);
if(dir == v3s16(0,0,-1))
vertices[i].rotateXZBy(-90);
if(dir == v3s16(0,-1,0))
vertices[i].rotateXYBy(-90);
if(dir == v3s16(0,1,0))
vertices[i].rotateXYBy(90);
vertices[i] += npf;
}
core::aabbox3d<f32> box;
box = core::aabbox3d<f32>(vertices[0]);
box.addInternalPoint(vertices[1]);
if(distance < mindistance)
{
if(box.intersectsWithLine(shootline))
{
nodefound = true;
nodepos = np;
neighbourpos = np;
mindistance = distance;
nodehilightbox = box;
}
}
}
else if(n.getContent() == CONTENT_RAIL)
{
v3s16 dir = unpackDir(n.param0);

View file

@ -1,4 +1,8 @@
#ifdef USE_GETTEXT
#ifndef GETTEXT_HEADER
#include "config.h" // for USE_GETTEXT
#include <iostream>
#if USE_GETTEXT
#include <libintl.h>
#else
#define gettext(String) String
@ -8,6 +12,17 @@
#define gettext_noop(String) String
#define N_(String) gettext_noop (String)
inline void init_gettext(const char *path) {
#if USE_GETTEXT
// don't do this if MSVC compiler is used, it gives an assertion fail
#ifndef _MSC_VER
setlocale(LC_MESSAGES, "");
#endif
bindtextdomain(PROJECT_NAME, path);
textdomain(PROJECT_NAME);
#endif
}
inline wchar_t* chartowchar_t(const char *str)
{
size_t l = strlen(str)+1;
@ -15,3 +30,20 @@ inline wchar_t* chartowchar_t(const char *str)
mbstowcs(nstr, str, l);
return nstr;
}
inline wchar_t* wgettext(const char *str)
{
return chartowchar_t(gettext(str));
}
inline void changeCtype(const char *l)
{
char *ret = NULL;
ret = setlocale(LC_CTYPE, l);
if(ret == NULL)
std::cout<<"locale could not be set"<<std::endl;
else
std::cout<<"locale has been set to:"<<ret<<std::endl;
}
#define GETTEXT_HEADER
#endif

View file

@ -76,13 +76,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
recalculateAbsolutePosition(false);
v2s32 topleft(0, 0);
changeCtype("");
{
core::rect < s32 > rect(0, 0, 125, 20);
rect += topleft + v2s32(25, 3);
const wchar_t *text = L"KEYBINDINGS";
//gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("KEYBINDINGS"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
v2s32 offset(25, 40);
@ -91,8 +91,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Forward";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Forward"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -101,15 +101,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->forward = Environment->addButton(rect, this,
GUI_ID_KEY_FORWARD_BUTTON,
narrow_to_wide(KeyNames[key_forward]).c_str());
wgettext(KeyNames[key_forward]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Backward";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Backward"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -118,14 +118,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->backward = Environment->addButton(rect, this,
GUI_ID_KEY_BACKWARD_BUTTON,
narrow_to_wide(KeyNames[key_backward]).c_str());
wgettext(KeyNames[key_backward]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Left";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Left"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -133,14 +133,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
narrow_to_wide(KeyNames[key_left]).c_str());
wgettext(KeyNames[key_left]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Right";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Right"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -149,14 +149,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->right = Environment->addButton(rect, this,
GUI_ID_KEY_RIGHT_BUTTON,
narrow_to_wide(KeyNames[key_right]).c_str());
wgettext(KeyNames[key_right]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Use";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Use"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -164,14 +164,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
narrow_to_wide(KeyNames[key_use]).c_str());
wgettext(KeyNames[key_use]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Sneak";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Sneak"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -180,14 +180,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->sneak = Environment->addButton(rect, this,
GUI_ID_KEY_SNEAK_BUTTON,
narrow_to_wide(KeyNames[key_sneak]).c_str());
wgettext(KeyNames[key_sneak]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Jump";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -195,15 +194,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
narrow_to_wide(KeyNames[key_jump]).c_str());
wgettext(KeyNames[key_jump]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Inventory";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Inventory"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -212,14 +211,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->inventory = Environment->addButton(rect, this,
GUI_ID_KEY_INVENTORY_BUTTON,
narrow_to_wide(KeyNames[key_inventory]).c_str());
wgettext(KeyNames[key_inventory]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Chat";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -227,7 +225,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
narrow_to_wide(KeyNames[key_chat]).c_str());
wgettext(KeyNames[key_chat]));
}
//next col
@ -235,8 +233,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Toggle fly";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Toggle fly"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -244,14 +242,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
narrow_to_wide(KeyNames[key_fly]).c_str());
wgettext(KeyNames[key_fly]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Toggle fast";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Toggle fast"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -259,14 +257,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
narrow_to_wide(KeyNames[key_fast]).c_str());
wgettext(KeyNames[key_fast]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Range select";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Range select"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -275,15 +273,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->range = Environment->addButton(rect, this,
GUI_ID_KEY_RANGE_BUTTON,
narrow_to_wide(KeyNames[key_range]).c_str());
wgettext(KeyNames[key_range]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Print stacks";
Environment->addStaticText(text, rect, false, true, this, -1);
Environment->addStaticText(wgettext("Print stacks"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -291,18 +289,21 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
narrow_to_wide(KeyNames[key_dump]).c_str());
wgettext(KeyNames[key_dump]));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
wgettext("Save"));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
wgettext("Cancel"));
}
changeCtype("C");
}
void GUIKeyChangeMenu::drawMenu()
@ -366,45 +367,45 @@ bool GUIKeyChangeMenu::resetMenu()
{
case GUI_ID_KEY_FORWARD_BUTTON:
this->forward->setText(
narrow_to_wide(KeyNames[key_forward]).c_str());
wgettext(KeyNames[key_forward]));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
this->backward->setText(
narrow_to_wide(KeyNames[key_backward]).c_str());
wgettext(KeyNames[key_backward]));
break;
case GUI_ID_KEY_LEFT_BUTTON:
this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
this->left->setText(wgettext(KeyNames[key_left]));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
this->right->setText(wgettext(KeyNames[key_right]));
break;
case GUI_ID_KEY_JUMP_BUTTON:
this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
this->jump->setText(wgettext(KeyNames[key_jump]));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
this->sneak->setText(wgettext(KeyNames[key_sneak]));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
narrow_to_wide(KeyNames[key_inventory]).c_str());
wgettext(KeyNames[key_inventory]));
break;
case GUI_ID_KEY_CHAT_BUTTON:
this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
this->chat->setText(wgettext(KeyNames[key_chat]));
break;
case GUI_ID_KEY_RANGE_BUTTON:
this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
this->range->setText(wgettext(KeyNames[key_range]));
break;
case GUI_ID_KEY_FLY_BUTTON:
this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
this->fly->setText(wgettext(KeyNames[key_fly]));
break;
case GUI_ID_KEY_FAST_BUTTON:
this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
this->fast->setText(wgettext(KeyNames[key_fast]));
break;
case GUI_ID_KEY_USE_BUTTON:
this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
this->use->setText(wgettext(KeyNames[key_use]));
break;
case GUI_ID_KEY_DUMP_BUTTON:
this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
this->dump->setText(wgettext(KeyNames[key_dump]));
break;
}
activeKey = -1;
@ -417,85 +418,86 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
&& event.KeyInput.PressedDown)
{
changeCtype("");
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
{
this->forward->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_forward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
{
this->backward->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_backward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
{
this->left->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_left = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
{
this->right->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_right = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
{
this->jump->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_jump = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
{
this->sneak->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_sneak = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
this->inventory->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_inventory = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
{
this->chat->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_chat = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
this->range->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_range = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
{
this->fly->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_fly = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
{
this->fast->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_fast = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
{
this->use->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_use = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
{
this->dump->setText(
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
wgettext(KeyNames[event.KeyInput.Key]));
this->key_dump = event.KeyInput.Key;
}
changeCtype("C");
activeKey = -1;
return true;
}
@ -514,6 +516,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{
if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
{
changeCtype("");
}
switch (event.GUIEvent.Caller->getID())
{
case GUI_ID_BACK_BUTTON: //back
@ -526,70 +534,71 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
case GUI_ID_KEY_FORWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->forward->setText(L"press Key");
this->forward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->backward->setText(L"press Key");
this->backward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_LEFT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->left->setText(L"press Key");
this->left->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->right->setText(L"press Key");
this->right->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_USE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->use->setText(L"press Key");
this->use->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FLY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->fly->setText(L"press Key");
this->fly->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FAST_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->fast->setText(L"press Key");
this->fast->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_JUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->jump->setText(L"press Key");
this->jump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CHAT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->chat->setText(L"press Key");
this->chat->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->sneak->setText(L"press Key");
this->sneak->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->inventory->setText(L"press Key");
this->inventory->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->dump->setText(L"press Key");
this->dump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RANGE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->range->setText(L"press Key");
this->range->setText(wgettext("press Key"));
break;
}
//Buttons
changeCtype("C");
}
}

View file

@ -26,35 +26,36 @@
#include "utility.h"
#include "modalMenu.h"
#include "client.h"
#include "gettext.h"
#include <string>
static const char *KeyNames[] =
{ "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
"X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
"-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
"Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
"Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
"Left", "Up", "Right", "Down", "Select", "Print", "Execute",
"Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
{ "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
"-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
"Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
"Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
"Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
"-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
"Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
"-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
"-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
"ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
enum
{
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,

View file

@ -164,6 +164,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
v2s32 topleft_client(40, 0);
v2s32 size_client = size - v2s32(40, 0);
changeCtype("");
{
core::rect<s32> rect(0, 0, 20, 125);
rect += topleft_client + v2s32(-15, 60);
@ -177,9 +178,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 50+6);
Environment->addStaticText(chartowchar_t(gettext("Name/Password")),
Environment->addStaticText(wgettext("Name/Password"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 50);
@ -196,13 +198,15 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
e->setPasswordBox(true);
}
changeCtype("");
// Address + port
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 100+6);
Environment->addStaticText(chartowchar_t(gettext("Address/Port")),
Environment->addStaticText(wgettext("Address/Port"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 100);
@ -217,23 +221,24 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
rect += topleft_client + v2s32(size_client.X-60-100, 100);
Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
}
changeCtype("");
{
core::rect<s32> rect(0, 0, 400, 20);
rect += topleft_client + v2s32(160, 100+35);
Environment->addStaticText(chartowchar_t(gettext("Leave address blank to start a local server.")),
Environment->addStaticText(wgettext("Leave address blank to start a local server."),
rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
chartowchar_t(gettext("Fancy trees")));
wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+30);
Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
chartowchar_t(gettext("Smooth Lighting")));
wgettext("Smooth Lighting"));
}
// Start game button
{
@ -241,7 +246,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
chartowchar_t(gettext("Start Game / Connect")));
wgettext("Start Game / Connect"));
}
// Key change button
@ -250,7 +255,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
chartowchar_t(gettext("Change keys")));
wgettext("Change keys"));
}
/*
Server section
@ -273,13 +278,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 30);
Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
chartowchar_t(gettext("Creative Mode")));
wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 60);
Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
chartowchar_t(gettext("Enable Damage")));
wgettext("Enable Damage"));
}
// Map delete button
{
@ -287,8 +292,9 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
rect += topleft_server + v2s32(40, 100+25);
Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
chartowchar_t(gettext("Delete map")));
wgettext("Delete map"));
}
changeCtype("C");
}
void GUIMainMenu::drawMenu()

View file

@ -85,14 +85,16 @@ void GUIMessageMenu::regenerateGui(v2u32 screensize)
Environment->addStaticText(m_message_text.c_str(), rect, false,
true, this, 256);
}
changeCtype("");
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
gui::IGUIElement *e =
Environment->addButton(rect, this, 257,
chartowchar_t(gettext("Proceed")));
wgettext("Proceed"));
Environment->setFocus(e);
}
changeCtype("C");
}
void GUIMessageMenu::drawMenu()

View file

@ -96,12 +96,14 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
Add stuff
*/
s32 ypos = 50;
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
Environment->addStaticText(chartowchar_t(gettext("Old Password")),
Environment->addStaticText(wgettext("Old Password"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, ypos);
@ -111,12 +113,14 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
e->setPasswordBox(true);
}
ypos += 50;
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
Environment->addStaticText(chartowchar_t(gettext("New Password")),
Environment->addStaticText(wgettext("New Password"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, ypos);
@ -125,12 +129,14 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
e->setPasswordBox(true);
}
ypos += 50;
changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
Environment->addStaticText(chartowchar_t(gettext("Confirm Password")),
Environment->addStaticText(wgettext("Confirm Password"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, ypos);
@ -140,10 +146,11 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
}
ypos += 50;
changeCtype("");
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, ypos);
Environment->addButton(rect, this, ID_change, chartowchar_t(gettext("Change")));
Environment->addButton(rect, this, ID_change, wgettext("Change"));
}
ypos += 50;
@ -152,10 +159,11 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
rect += topleft_client + v2s32(35, ypos);
IGUIElement *e =
Environment->addStaticText(
chartowchar_t(gettext("Passwords do not match!")),
wgettext("Passwords do not match!"),
rect, false, true, this, ID_message);
e->setVisible(false);
}
changeCtype("C");
}

View file

@ -103,32 +103,33 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
const s32 btn_gap = 20;
const s32 btn_num = 4;
s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
changeCtype("");
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addButton(rect, this, 256,
chartowchar_t(gettext("Continue")));
wgettext("Continue"));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addButton(rect, this, 261,
chartowchar_t(gettext("Change Password")));
wgettext("Change Password"));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addButton(rect, this, 260,
chartowchar_t(gettext("Disconnect")));
wgettext("Disconnect"));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addButton(rect, this, 257,
chartowchar_t(gettext("Exit to OS")));
wgettext("Exit to OS"));
}
{
@ -172,7 +173,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
);*/
std::ostringstream os;
os<<"Minetest-c55\n";
os<<"Minetest\n";
os<<"by Perttu Ahola and contributors\n";
os<<"celeron55@gmail.com\n";
os<<BUILD_INFO<<"\n";
@ -180,6 +181,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
}
changeCtype("C");
}
void GUIPauseMenu::drawMenu()

View file

@ -104,12 +104,14 @@ void GUITextInputMenu::regenerateGui(v2u32 screensize)
Environment->addEditBox(text.c_str(), rect, true, this, 256);
Environment->setFocus(e);
}
changeCtype("");
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
Environment->addButton(rect, this, 257,
chartowchar_t(gettext("Proceed")));
wgettext("Proceed"));
}
changeCtype("C");
}
void GUITextInputMenu::drawMenu()

View file

@ -233,4 +233,3 @@ void clearKeyCache()
{
g_key_setting_cache.clear();
}

View file

@ -1164,11 +1164,7 @@ int main(int argc, char *argv[])
// Create user data directory
fs::CreateDir(porting::path_userdata);
#ifdef USE_GETTEXT
setlocale(LC_MESSAGES, "");
bindtextdomain("minetest", (porting::path_userdata+"/locale").c_str());
textdomain("minetest");
#endif
init_gettext((porting::path_data+"/../locale").c_str());
// Initialize debug streams
#ifdef RUN_IN_PLACE
@ -1189,7 +1185,7 @@ int main(int argc, char *argv[])
BEGIN_DEBUG_EXCEPTION_HANDLER
// Print startup message
dstream<<DTIME<<"minetest-c55"
dstream<<DTIME<<PROJECT_NAME
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
<<", "<<BUILD_INFO
<<std::endl;

View file

@ -1086,7 +1086,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
if(content_liquid(n2.getContent()))
if(content_liquid(n2.getContent()) || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
@ -1260,7 +1260,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
if(content_liquid(n2.getContent()))
if(content_liquid(n2.getContent()) || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
@ -1540,6 +1540,17 @@ void Map::PrintInfo(std::ostream &out)
#define WATER_DROP_BOOST 4
enum NeighborType {
NEIGHBOR_UPPER,
NEIGHBOR_SAME_LEVEL,
NEIGHBOR_LOWER
};
struct NodeNeighbor {
MapNode n;
NeighborType t;
v3s16 p;
};
void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
{
DSTACK(__FUNCTION_NAME);
@ -1559,240 +1570,221 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 p0 = m_transforming_liquid.pop_front();
MapNode n0 = getNodeNoEx(p0);
// Don't deal with non-liquids
if(content_liquid(n0.getContent()) == false)
continue;
bool is_source = !content_flowing_liquid(n0.getContent());
u8 liquid_level = 8;
if(is_source == false)
liquid_level = n0.param2 & 0x0f;
// Turn possible source into non-source
u8 nonsource_c = make_liquid_flowing(n0.getContent());
/*
If not source, check that some node flows into this one
and what is the level of liquid in this one
*/
if(is_source == false)
{
s8 new_liquid_level_max = -1;
v3s16 dirs_from[5] = {
v3s16(0,1,0), // top
v3s16(0,0,1), // back
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(-1,0,0), // left
};
for(u16 i=0; i<5; i++)
{
bool from_top = (i==0);
v3s16 p2 = p0 + dirs_from[i];
MapNode n2 = getNodeNoEx(p2);
if(content_liquid(n2.getContent()))
{
u8 n2_nonsource_c = make_liquid_flowing(n2.getContent());
// Check that the liquids are the same type
if(n2_nonsource_c != nonsource_c)
{
dstream<<"WARNING: Not handling: different liquids"
" collide"<<std::endl;
continue;
}
bool n2_is_source = !content_flowing_liquid(n2.getContent());
s8 n2_liquid_level = 8;
if(n2_is_source == false)
n2_liquid_level = n2.param2 & 0x07;
s8 new_liquid_level = -1;
if(from_top)
{
//new_liquid_level = 7;
if(n2_liquid_level >= 7 - WATER_DROP_BOOST)
new_liquid_level = 7;
else
new_liquid_level = n2_liquid_level + WATER_DROP_BOOST;
}
else if(n2_liquid_level > 0)
{
new_liquid_level = n2_liquid_level - 1;
}
if(new_liquid_level > new_liquid_level_max)
new_liquid_level_max = new_liquid_level;
}
} //for
/*
If liquid level should be something else, update it and
add all the neighboring water nodes to the transform queue.
*/
if(new_liquid_level_max != liquid_level)
{
if(new_liquid_level_max == -1)
{
// Remove water alltoghether
n0.setContent(CONTENT_AIR);
n0.param2 = 0;
setNode(p0, n0);
}
else
{
n0.param2 = new_liquid_level_max;
setNode(p0, n0);
}
// Block has been modified
{
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL)
modified_blocks.insert(blockpos, block);
}
/*
Add neighboring non-source liquid nodes to transform queue.
*/
v3s16 dirs[6] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
for(u16 i=0; i<6; i++)
{
v3s16 p2 = p0 + dirs[i];
MapNode n2 = getNodeNoEx(p2);
if(content_flowing_liquid(n2.getContent()))
{
m_transforming_liquid.push_back(p2);
}
}
}
}
// Get a new one from queue if the node has turned into non-water
if(content_liquid(n0.getContent()) == false)
continue;
/*
Flow water from this node
*/
v3s16 dirs_to[5] = {
v3s16(0,-1,0), // bottom
v3s16(0,0,1), // back
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(-1,0,0), // left
};
for(u16 i=0; i<5; i++)
{
bool to_bottom = (i == 0);
// If liquid is at lowest possible height, it's not going
// anywhere except down
if(liquid_level == 0 && to_bottom == false)
continue;
u8 liquid_next_level = 0;
// If going to bottom
if(to_bottom)
{
//liquid_next_level = 7;
if(liquid_level >= 7 - WATER_DROP_BOOST)
liquid_next_level = 7;
else
liquid_next_level = liquid_level + WATER_DROP_BOOST;
}
else
liquid_next_level = liquid_level - 1;
bool n2_changed = false;
bool flowed = false;
v3s16 p2 = p0 + dirs_to[i];
MapNode n2 = getNodeNoEx(p2);
//dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
if(content_liquid(n2.getContent()))
{
u8 n2_nonsource_c = make_liquid_flowing(n2.getContent());
// Check that the liquids are the same type
if(n2_nonsource_c != nonsource_c)
{
dstream<<"WARNING: Not handling: different liquids"
" collide"<<std::endl;
Collect information about current node
*/
s8 liquid_level = -1;
u8 liquid_kind = CONTENT_IGNORE;
LiquidType liquid_type = content_features(n0.getContent()).liquid_type;
switch (liquid_type) {
case LIQUID_SOURCE:
liquid_level = 8;
liquid_kind = content_features(n0.getContent()).liquid_alternative_flowing;
break;
case LIQUID_FLOWING:
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
liquid_kind = n0.getContent();
break;
case LIQUID_NONE:
// if this is an air node, it *could* be transformed into a liquid. otherwise,
// continue with the next node.
if (n0.getContent() != CONTENT_AIR)
continue;
}
bool n2_is_source = !content_flowing_liquid(n2.getContent());
u8 n2_liquid_level = 8;
if(n2_is_source == false)
n2_liquid_level = n2.param2 & 0x07;
if(to_bottom)
{
flowed = true;
}
if(n2_is_source)
{
// Just flow into the source, nothing changes.
// n2_changed is not set because destination didn't change
flowed = true;
}
else
{
if(liquid_next_level > liquid_level)
{
n2.param2 = liquid_next_level;
setNode(p2, n2);
n2_changed = true;
flowed = true;
}
}
}
else if(n2.getContent() == CONTENT_AIR)
{
n2.setContent(nonsource_c);
n2.param2 = liquid_next_level;
setNode(p2, n2);
n2_changed = true;
flowed = true;
}
//dstream<<"[2] n2.param="<<(int)n2.param<<std::endl;
if(n2_changed)
{
m_transforming_liquid.push_back(p2);
v3s16 blockpos = getNodeBlockPos(p2);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL)
modified_blocks.insert(blockpos, block);
}
// If n2_changed to bottom, don't flow anywhere else
if(to_bottom && flowed && !is_source)
liquid_kind = CONTENT_AIR;
break;
}
/*
Collect information about the environment
*/
v3s16 dirs[6] = {
v3s16( 0, 1, 0), // top
v3s16( 0,-1, 0), // bottom
v3s16( 1, 0, 0), // right
v3s16(-1, 0, 0), // left
v3s16( 0, 0, 1), // back
v3s16( 0, 0,-1), // front
};
NodeNeighbor sources[6]; // surrounding sources
int num_sources = 0;
NodeNeighbor flows[6]; // surrounding flowing liquid nodes
int num_flows = 0;
NodeNeighbor airs[6]; // surrounding air
int num_airs = 0;
NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
int num_neutrals = 0;
bool flowing_down = false;
for (u16 i = 0; i < 6; i++) {
NeighborType nt = NEIGHBOR_SAME_LEVEL;
switch (i) {
case 0:
nt = NEIGHBOR_UPPER;
break;
case 1:
nt = NEIGHBOR_LOWER;
break;
}
v3s16 npos = p0 + dirs[i];
NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
switch (content_features(nb.n.getContent()).liquid_type) {
case LIQUID_NONE:
if (nb.n.getContent() == CONTENT_AIR) {
airs[num_airs++] = nb;
// if the current node happens to be a flowing node, it will start to flow down here.
if (nb.t == NEIGHBOR_LOWER)
flowing_down = true;
} else {
neutrals[num_neutrals++] = nb;
}
break;
case LIQUID_SOURCE:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing;
if (content_features(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
sources[num_sources++] = nb;
}
break;
case LIQUID_FLOWING:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing;
if (content_features(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
flows[num_flows++] = nb;
if (nb.t == NEIGHBOR_LOWER)
flowing_down = true;
}
break;
}
}
/*
decide on the type (and possibly level) of the current node
*/
content_t new_node_content;
s8 new_node_level = -1;
if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
// or the flowing alternative of the first of the surrounding sources (if it's air), so
// it's perfectly safe to use liquid_kind here to determine the new node content.
new_node_content = content_features(liquid_kind).liquid_alternative_source;
} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
// liquid_kind is set properly, see above
new_node_content = liquid_kind;
new_node_level = 7;
} else {
// no surrounding sources, so get the maximum level that can flow into this node
for (u16 i = 0; i < num_flows; i++) {
u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
switch (flows[i].t) {
case NEIGHBOR_UPPER:
if (nb_liquid_level + WATER_DROP_BOOST > new_node_level) {
new_node_level = 7;
if (nb_liquid_level + WATER_DROP_BOOST < 7)
new_node_level = nb_liquid_level + WATER_DROP_BOOST;
}
break;
case NEIGHBOR_LOWER:
break;
case NEIGHBOR_SAME_LEVEL:
if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
nb_liquid_level > 0 && nb_liquid_level - 1 > new_node_level) {
new_node_level = nb_liquid_level - 1;
}
break;
}
}
// don't flow as far in open terrain - if there isn't at least one adjacent solid block,
// substract another unit from the resulting water level.
if (!flowing_down && new_node_level >= 1) {
bool at_wall = false;
for (u16 i = 0; i < num_neutrals; i++) {
if (neutrals[i].t == NEIGHBOR_SAME_LEVEL) {
at_wall = true;
break;
}
}
if (!at_wall)
new_node_level -= 1;
}
if (new_node_level >= 0)
new_node_content = liquid_kind;
else
new_node_content = CONTENT_AIR;
}
/*
check if anything has changed. if not, just continue with the next node.
*/
if (new_node_content == n0.getContent() && (content_features(n0.getContent()).liquid_type != LIQUID_FLOWING ||
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
== flowing_down)))
continue;
/*
update the current node
*/
bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
n0.setContent(new_node_content);
if (content_features(n0.getContent()).liquid_type == LIQUID_FLOWING) {
// set level to last 3 bits, flowing down bit to 4th bit
n0.param2 |= (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
} else {
// set the liquid level and flow bit to 0
n0.param2 &= ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
}
setNode(p0, n0);
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL)
modified_blocks.insert(blockpos, block);
/*
enqueue neighbors for update if neccessary
*/
switch (content_features(n0.getContent()).liquid_type) {
case LIQUID_SOURCE:
// make sure source flows into all neighboring nodes
for (u16 i = 0; i < num_flows; i++)
if (flows[i].t != NEIGHBOR_UPPER)
m_transforming_liquid.push_back(flows[i].p);
for (u16 i = 0; i < num_airs; i++)
if (airs[i].t != NEIGHBOR_UPPER)
m_transforming_liquid.push_back(airs[i].p);
break;
case LIQUID_NONE:
// this flow has turned to air; neighboring flows might need to do the same
for (u16 i = 0; i < num_flows; i++)
m_transforming_liquid.push_back(flows[i].p);
break;
case LIQUID_FLOWING:
for (u16 i = 0; i < num_flows; i++) {
u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
// liquid_level is still the ORIGINAL level of this node.
if (flows[i].t != NEIGHBOR_UPPER && ((flow_level < liquid_level || flow_level < new_node_level) ||
flow_down_enabled))
m_transforming_liquid.push_back(flows[i].p);
}
for (u16 i = 0; i < num_airs; i++) {
if (airs[i].t != NEIGHBOR_UPPER && (airs[i].t == NEIGHBOR_LOWER || new_node_level > 0))
m_transforming_liquid.push_back(airs[i].p);
}
break;
}
loopcount++;
//if(loopcount >= 100000)
if(loopcount >= initial_size * 1)
if(loopcount >= initial_size * 10) {
break;
}
}
//dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
}

View file

@ -96,7 +96,7 @@ enum LiquidType
LIQUID_SOURCE
};
class MapNode;
struct MapNode;
class NodeMetadata;
struct ContentFeatures
@ -128,6 +128,8 @@ struct ContentFeatures
bool pointable;
// Player can dig these
bool diggable;
// Player can climb these
bool climbable;
// Player can build on these
bool buildable_to;
// Whether the node has no liquid, source liquid or flowing liquid
@ -171,6 +173,7 @@ struct ContentFeatures
walkable = true;
pointable = true;
diggable = true;
climbable = false;
buildable_to = false;
liquid_type = LIQUID_NONE;
wall_mounted = false;
@ -403,10 +406,17 @@ enum LightBank
LIGHTBANK_NIGHT
};
/*
Masks for MapNode.param2 of flowing liquids
*/
#define LIQUID_LEVEL_MASK 0x07
#define LIQUID_FLOW_DOWN_MASK 0x08
/*
This is the stuff what the whole world consists of.
*/
struct MapNode
{
/*

View file

@ -375,6 +375,21 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
in_water_stable = false;
}
/*
Check if player is climbing
*/
try {
v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
is_climbing = ((content_features(map.getNode(pp).getContent()).climbable ||
content_features(map.getNode(pp2).getContent()).climbable) && !free_move);
}
catch(InvalidPositionException &e)
{
is_climbing = false;
}
/*
Collision uncertainty radius
Make it a bit larger than the maximum distance of movement
@ -461,7 +476,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
Player is allowed to jump when this is true.
*/
touching_ground = false;
/*std::cout<<"Checking collisions for ("
<<oldpos_i.X<<","<<oldpos_i.Y<<","<<oldpos_i.Z
<<") -> ("
@ -723,7 +738,7 @@ void LocalPlayer::applyControl(float dtime)
bool fast_move = g_settings.getBool("fast_move");
bool continuous_forward = g_settings.getBool("continuous_forward");
if(free_move)
if(free_move || is_climbing)
{
v3f speed = getSpeed();
speed.Y = 0;
@ -750,6 +765,12 @@ void LocalPlayer::applyControl(float dtime)
speed.Y = -walkspeed_max;
setSpeed(speed);
}
else if(is_climbing)
{
v3f speed = getSpeed();
speed.Y = -3*BS;
setSpeed(speed);
}
else
{
// If not free movement but fast is allowed, aux1 is
@ -812,6 +833,12 @@ void LocalPlayer::applyControl(float dtime)
setSpeed(speed);
swimming_up = true;
}
else if(is_climbing)
{
v3f speed = getSpeed();
speed.Y = 3*BS;
setSpeed(speed);
}
}
// The speed of the player (Y is ignored)

View file

@ -118,6 +118,7 @@ public:
bool in_water;
// This is more stable and defines the maximum speed of the player
bool in_water_stable;
bool is_climbing;
bool swimming_up;
Inventory inventory;

View file

@ -162,7 +162,7 @@ int main(int argc, char *argv[])
BEGIN_DEBUG_EXCEPTION_HANDLER
// Print startup message
dstream<<DTIME<<"minetest-c55"
dstream<<DTIME<<PROJECT_NAME <<
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
<<", "<<BUILD_INFO
<<std::endl;