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Give subgames the ability to disallow specific mapgens (#6792)

This commit is contained in:
Ezhh 2017-12-16 16:02:08 +00:00 committed by SmallJoker
parent 770eb09adc
commit 649eef9e4f
3 changed files with 47 additions and 15 deletions

View file

@ -15,11 +15,39 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local worldname = ""
local function create_world_formspec(dialogdata)
local mapgens = core.get_mapgen_names()
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
local gameid = core.settings:get("menu_last_game")
local game, gameidx = nil , 0
if gameid ~= nil then
game, gameidx = gamemgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
end
end
local gamepath = core.get_game(gameidx).path
local gameconfig = Settings(gamepath.."/game.conf")
local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
for key, value in pairs(disallowed_mapgens) do
disallowed_mapgens[key] = value:trim()
end
if disallowed_mapgens then
for i = #mapgens, 1, -1 do
if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
table.remove(mapgens, i)
end
end
end
local mglist = ""
local selindex = 1
@ -32,23 +60,12 @@ local function create_world_formspec(dialogdata)
mglist = mglist .. v .. ","
end
mglist = mglist:sub(1, -2)
local gameid = core.settings:get("menu_last_game")
local game, gameidx = nil , 0
if gameid ~= nil then
game, gameidx = gamemgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
end
end
current_seed = core.formspec_escape(current_seed)
local retval =
"size[11.5,6.5,true]" ..
"label[2,0;" .. fgettext("World name") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
"field[4.5,0.4;6,0.5;te_world_name;;" .. minetest.formspec_escape(worldname) .. "]" ..
"label[2,1;" .. fgettext("Seed") .. "]"..
"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
@ -121,10 +138,14 @@ local function create_world_buttonhandler(this, fields)
return true
end
worldname = fields.te_world_name
if fields["games"] then
local gameindex = core.get_textlist_index("games")
core.settings:set("menu_last_game", gamemgr.games[gameindex].id)
return true
end
if fields["world_create_cancel"] then
this:delete()
return true
@ -135,6 +156,7 @@ end
function create_create_world_dlg(update_worldlistfilter)
worldname = ""
local retval = dialog_create("sp_create_world",
create_world_formspec,
create_world_buttonhandler,