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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff

This commit is contained in:
Perttu Ahola 2011-11-13 10:57:55 +02:00
parent f8c9b70379
commit 64996422c0
24 changed files with 697 additions and 617 deletions

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@ -365,11 +365,6 @@ SUGG: Restart irrlicht completely when coming back to main menu from game.
TODO: Merge bahamada's audio stuff (clean patch available)
TODO: Move content_features to mapnode_content_features.{h,cpp} or so
TODO: Fix item use() stuff; dropping a stack of cooked rats and eating
it gives 3 hearts and consumes all the rats.
Making it more portable:
------------------------
@ -439,6 +434,8 @@ Doing currently:
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "mapnode_contentfeatures.h" // For init_contentfeatures
#include "content_mapnode.h" // For content_mapnode_init
// This makes textures
ITextureSource *g_texturesource = NULL;
@ -1278,8 +1275,10 @@ int main(int argc, char *argv[])
These are needed for unit tests at least.
*/
// Initial call with g_texturesource not set.
init_mapnode();
// Initialize content feature table
init_contentfeatures();
// Initialize mapnode content without textures (with g_texturesource=NULL)
content_mapnode_init();
// Must be called before g_texturesource is created
// (for texture atlas making)
init_mineral();
@ -1482,7 +1481,8 @@ int main(int argc, char *argv[])
Preload some textures and stuff
*/
init_mapnode(); // Second call with g_texturesource set
// Initialize mapnode content with textures (with g_texturesource!=NULL)
content_mapnode_init();
/*
GUI stuff
@ -1658,7 +1658,10 @@ int main(int argc, char *argv[])
break;
// Initialize mapnode again to enable changed graphics settings
init_mapnode();
// Initialize content feature table
init_contentfeatures();
// Initialize mapnode content with textures (with g_texturesource!=NULL)
content_mapnode_init();
/*
Run game