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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff

This commit is contained in:
Perttu Ahola 2011-11-13 10:57:55 +02:00
parent f8c9b70379
commit 64996422c0
24 changed files with 697 additions and 617 deletions

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@ -22,10 +22,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
/*
Fills stuff to the global ContentFeatures lookup table.
This accesses g_texturesource; if it is non-NULL, textures are set
for the nodes.
Client first calls this with g_texturesource=NULL to run some
unit tests and stuff, then it runs this again with g_texturesource
defined to get the textures.
Server only calls this once with g_texturesource=NULL.
*/
void content_mapnode_init();
// Backwards compatibility for non-extended content types in v19
extern content_t trans_table_19[21][2];
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);