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Mgfractal: Add documentation to conf.example and settingtypes
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2 changed files with 134 additions and 7 deletions
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# Name of map generator to be used when creating a new world.
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# Creating a world in the main menu will override this.
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# type: enum values: v5, v6, v7, singlenode
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# type: enum values: v5, v6, v7, fractal, singlenode
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# mg_name = v6
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# Water surface level of the world.
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#### Mapgen v6
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# Map generation attributes specific to Mapgen V6.
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# Map generation attributes specific to Mapgen v6.
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# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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#### Mapgen v7
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# Map generation attributes specific to Mapgen V7.
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# Map generation attributes specific to Mapgen v7.
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# 'ridges' are the rivers.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# type: noise_params
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# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
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#### Mapgen fractal
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# Map generation attributes specific to Mapgen fractal.
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# 'julia' selects a julia set to be generated instead of a mandelbrot set.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with "no" are used to explicitly disable them.
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# type: flags possible values: julia, nojulia
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# mgfractal_spflags = nojulia
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# Mandelbrot set: iterations of recursive function.
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# Controls scale of finest detail.
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# type: int
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# mgfractal_m_iterations = 9
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# Mandelbrot set: Approximate scale in nodes.
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# type: v3f
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# mgfractal_m_scale = (1024.0, 256.0, 1024.0)
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# Mandelbrot set: Offsets the fractal from world centre.
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# Range -2 to 2, multiply by m_scale for actual offset in nodes.
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# type: v3f
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# mgfractal_m_offset = (1.75, 0.0, 0.0)
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# Mandelbrot set: W co-ordinate of the generated 3D slice of the 4D shape.
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# type: float
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# mgfractal_m_slice_w = 0.0
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# Julia set: iterations of recursive function.
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# Controls scale of finest detail.
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# type: int
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# mgfractal_j_iterations = 9
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# Julia set: Approximate scale in nodes.
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# type: v3f
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# mgfractal_j_scale = (2048.0, 512.0, 2048.0)
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# Julia set: Offsets the fractal from world centre.
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# Range -2 to 2, multiply by j_scale for actual offset in nodes.
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# type: v3f
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# mgfractal_j_offset = (0.0, 1.0, 0.0)
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# Julia set: W co-ordinate of the generated 3D slice of the 4D shape.
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# type: float
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# mgfractal_j_slice_w = 0.0
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# Julia set: The following 4 values determine the 4D shape.
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# Range -2 to 2.
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# type: float
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# mgfractal_julia_x = 0.33
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# type: float
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# mgfractal_julia_y = 0.33
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# type: float
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# mgfractal_julia_z = 0.33
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# type: float
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# mgfractal_julia_w = 0.33
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# type: noise_params
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# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
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# type: noise_params
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# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
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# type: noise_params
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# mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
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# type: noise_params
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# mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
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## Security
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# Prevent mods from doing insecure things like running shell commands.
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