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Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315)

Fixes #7245.
This commit is contained in:
Wuzzy 2021-06-24 18:21:19 +00:00 committed by GitHub
parent 51bf4a6e26
commit 63fc728a84
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 85 additions and 20 deletions

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@ -99,7 +99,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
{
v2u32 screensize = RenderingEngine::getWindowSize();
if (m_flags.show_debug) {
// Minimal debug text must only contain info that can't give a gameplay advantage
if (m_flags.show_minimal_debug) {
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
u16 fps = 1.0 / stats.dtime_jitter.avg;
@ -125,9 +126,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
}
// Finally set the guitext visible depending on the flag
m_guitext->setVisible(m_flags.show_debug);
m_guitext->setVisible(m_flags.show_minimal_debug);
if (m_flags.show_debug) {
// Basic debug text also shows info that might give a gameplay advantage
if (m_flags.show_basic_debug) {
LocalPlayer *player = client->getEnv().getLocalPlayer();
v3f player_position = player->getPosition();
@ -160,7 +162,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
));
}
m_guitext2->setVisible(m_flags.show_debug);
m_guitext2->setVisible(m_flags.show_basic_debug);
setStaticText(m_guitext_info, m_infotext.c_str());
m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
@ -204,7 +206,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
void GameUI::initFlags()
{
m_flags = GameUI::Flags();
m_flags.show_debug = g_settings->getBool("show_debug");
m_flags.show_minimal_debug = g_settings->getBool("show_debug");
m_flags.show_basic_debug = false;
}
void GameUI::showMinimap(bool show)
@ -225,8 +228,10 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
// Update gui element size and position
s32 chat_y = 5;
if (m_flags.show_debug)
chat_y += 2 * g_fontengine->getLineHeight();
if (m_flags.show_minimal_debug)
chat_y += g_fontengine->getLineHeight();
if (m_flags.show_basic_debug)
chat_y += g_fontengine->getLineHeight();
const v2u32 &window_size = RenderingEngine::getWindowSize();