1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-01 17:38:41 +00:00

Rename ObjectRef methods to be consistent and predictable

This commit is contained in:
rubenwardy 2017-01-16 13:08:59 +00:00
parent f3bd4c405d
commit 63c892eedf
4 changed files with 67 additions and 66 deletions

View file

@ -2788,9 +2788,9 @@ This is basically a reference to a C++ `ServerActiveObject`
#### Methods
* `remove()`: remove object (after returning from Lua)
* Note: Doesn't work on players, use minetest.kick_player instead
* `getpos()`: returns `{x=num, y=num, z=num}`
* `setpos(pos)`; `pos`=`{x=num, y=num, z=num}`
* `moveto(pos, continuous=false)`: interpolated move
* `get_pos()`: returns `{x=num, y=num, z=num}`
* `set_pos(pos)`; `pos`=`{x=num, y=num, z=num}`
* `move_to(pos, continuous=false)`: interpolated move
* `punch(puncher, time_from_last_punch, tool_capabilities, direction)`
* `puncher` = another `ObjectRef`,
* `time_from_last_punch` = time since last punch action of the puncher
@ -2836,14 +2836,14 @@ This is basically a reference to a C++ `ServerActiveObject`
}
##### LuaEntitySAO-only (no-op for other objects)
* `setvelocity({x=num, y=num, z=num})`
* `getvelocity()`: returns `{x=num, y=num, z=num}`
* `setacceleration({x=num, y=num, z=num})`
* `getacceleration()`: returns `{x=num, y=num, z=num}`
* `setyaw(radians)`
* `getyaw()`: returns number in radians
* `settexturemod(mod)`
* `setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
* `set_velocity({x=num, y=num, z=num})`
* `get_velocity()`: returns `{x=num, y=num, z=num}`
* `set_acceleration({x=num, y=num, z=num})`
* `get_acceleration()`: returns `{x=num, y=num, z=num}`
* `set_yaw(radians)`
* `get_yaw()`: returns number in radians
* `set_texture_mod(mod)`
* `set_sprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
select_horiz_by_yawpitch=false)`
* Select sprite from spritesheet with optional animation and DM-style
texture selection based on yaw relative to camera