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[CSM] Add function and chat command to disconnect from server. (#5487)

This commit is contained in:
red-001 2017-04-01 12:40:56 +01:00 committed by Loïc Blot
parent 813a9a36b2
commit 63ac62ec8a
6 changed files with 37 additions and 5 deletions

View file

@ -25,8 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gettext.h"
#include "l_internal.h"
#include "lua_api/l_item.h"
#include "mainmenumanager.h"
#include "util/string.h"
extern MainGameCallback *g_gamecallback;
int ModApiClient::l_get_current_modname(lua_State *L)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
@ -107,6 +110,20 @@ int ModApiClient::l_send_respawn(lua_State *L)
return 0;
}
// disconnect()
int ModApiClient::l_disconnect(lua_State *L)
{
// Stops badly written Lua code form causing boot loops
if (getClient(L)->isShutdown()) {
lua_pushboolean(L, false);
return 1;
}
g_gamecallback->disconnect();
lua_pushboolean(L, true);
return 1;
}
// gettext(text)
int ModApiClient::l_gettext(lua_State *L)
{
@ -178,4 +195,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_node);
API_FCT(get_node_or_nil);
API_FCT(get_wielded_item);
API_FCT(disconnect);
}

View file

@ -41,6 +41,9 @@ private:
// send_respawn()
static int l_send_respawn(lua_State *L);
// disconnect()
static int l_disconnect(lua_State *L);
// gettext(text)
static int l_gettext(lua_State *L);