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Remove attached sounds when the active object is removed (#14341)

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sfence 2024-02-25 23:10:39 +01:00 committed by GitHub
parent 39b1311a1b
commit 63a9853811
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7 changed files with 44 additions and 12 deletions

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@ -239,6 +239,7 @@ public:
s32 playSound(ServerPlayingSound &params, bool ephemeral=false);
void stopSound(s32 handle);
void fadeSound(s32 handle, float step, float gain);
void stopAttachedSounds(u16 id);
// Envlock
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);