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Remove attached sounds when the active object is removed (#14341)

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sfence 2024-02-25 23:10:39 +01:00 committed by GitHub
parent 39b1311a1b
commit 63a9853811
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GPG key ID: B5690EEEBB952194
7 changed files with 44 additions and 12 deletions

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@ -2264,6 +2264,22 @@ void Server::fadeSound(s32 handle, float step, float gain)
m_playing_sounds.erase(it);
}
void Server::stopAttachedSounds(u16 id)
{
assert(id);
for (auto it = m_playing_sounds.begin(); it != m_playing_sounds.end(); ) {
const ServerPlayingSound &sound = it->second;
if (sound.object == id) {
// Remove sound reference
it = m_playing_sounds.erase(it);
}
else
it++;
}
}
void Server::sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players,
float far_d_nodes)
{