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Resolve some quirks with (wield) item meshes for nodes (#15654)

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sfan5 2025-01-13 09:39:06 +01:00 committed by GitHub
parent 464cc92521
commit 636a734d78
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8 changed files with 78 additions and 178 deletions

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@ -474,21 +474,6 @@ struct ContentFeatures
}
}
bool needsBackfaceCulling() const
{
switch (drawtype) {
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
case NDT_FIRELIKE:
case NDT_RAILLIKE:
case NDT_PLANTLIKE:
case NDT_PLANTLIKE_ROOTED:
case NDT_MESH:
return false;
default:
return true;
}
}
bool isLiquid() const{
return (liquid_type != LIQUID_NONE);