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Resolve some quirks with (wield) item meshes for nodes (#15654)
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8 changed files with 78 additions and 178 deletions
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@ -92,7 +92,6 @@ public:
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WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1);
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virtual ~WieldMeshSceneNode();
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void setCube(const ContentFeatures &f, v3f wield_scale);
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void setExtruded(const std::string &imagename, const std::string &overlay_image,
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v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
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void setItem(const ItemStack &item, Client *client,
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