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Finish and clean up mapgen configuration

This commit is contained in:
kwolekr 2013-01-06 14:40:24 -05:00 committed by Perttu Ahola
parent 45cf32afc5
commit 631a835e07
13 changed files with 395 additions and 341 deletions

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@ -32,47 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
/*
#define AVERAGE_MUD_AMOUNT 4
NoiseParams nparams_v6_def_terrain_base =
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
NoiseParams nparams_v6_def_terrain_higher =
{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
NoiseParams nparams_v6_def_steepness =
{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
NoiseParams nparams_v6_def_height_select =
{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
NoiseParams nparams_v6_def_trees =
{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
NoiseParams nparams_v6_def_mud =
{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
NoiseParams nparams_v6_def_beach =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
NoiseParams nparams_v6_def_biome =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
NoiseParams nparams_v6_def_cave =
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
MapgenV6Params mg_def_params_v6 = {
0,
1,
5,
MG_TREES | MG_CAVES | MGV6_BIOME_BLEND,
0.45,
0.15,
&nparams_v6_def_terrain_base,
&nparams_v6_def_terrain_higher,
&nparams_v6_def_steepness,
&nparams_v6_def_height_select,
&nparams_v6_def_trees,
&nparams_v6_def_mud,
&nparams_v6_def_beach,
&nparams_v6_def_biome,
&nparams_v6_def_cave
};
*/
///////////////////////////////////////////////////////////////////////////////
@ -81,9 +40,9 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
this->generating = false;
this->id = mapgenid;
this->seed = params->seed;
this->seed = (int)params->seed;
this->water_level = params->water_level;
this->flags = flags;
this->flags = params->flags;
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->freq_desert = params->freq_desert;
@ -91,6 +50,8 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
this->ystride = csize.X; //////fix this
np_cave = params->np_cave;
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
@ -120,7 +81,6 @@ MapgenV6::~MapgenV6() {
delete noise_mud;
delete noise_beach;
delete noise_biome;
delete noise_cave;
}
@ -401,6 +361,12 @@ u32 MapgenV6::get_blockseed(u64 seed, v3s16 p)
return (u32)(seed%0x100000000ULL) + z*38134234 + y*42123 + x*23;
}
int MapgenV6::getGroundLevelAtPoint(v2s16 p) {
return base_rock_level_2d(seed, p) + AVERAGE_MUD_AMOUNT;
}
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
void MapgenV6::makeChunk(BlockMakeData *data)
@ -636,10 +602,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250,
data->seed+34329, 3, 0.50);*/
double cave_amount = np_cave->offset + np_cave->scale * noise2d_perlin(
0.5 + (double)node_min.X / np_cave->spread.X,
0.5 + (double)node_min.Y / np_cave->spread.Y,
data->seed + np_cave->seed, np_cave->octaves, np_cave->persist);
double cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, data->seed);
const u32 age_loops = 2;
for(u32 i_age=0; i_age<age_loops; i_age++)
@ -669,11 +632,15 @@ void MapgenV6::makeChunk(BlockMakeData *data)
}
for(u32 jj=0; jj<caves_count+bruises_count; jj++)
{
int avg_height = (int)
if (!(flags & MG_CAVES))
continue;
/*int avg_height = (int)
((base_rock_level_2d(data->seed, v2s16(node_min.X, node_min.Z)) +
base_rock_level_2d(data->seed, v2s16(node_max.X, node_max.Z))) / 2);
if ((node_max.Y + node_min.Y) / 2 > avg_height)
break;
break;*/
bool large_cave = (jj >= caves_count);
s16 min_tunnel_diameter = 2;
s16 max_tunnel_diameter = ps.range(2,6);
@ -1316,7 +1283,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
Generate some trees
*/
assert(central_area_size.X == central_area_size.Z);
{
if (flags & MG_TREES) {
// Divide area into parts
s16 div = 8;
s16 sidelen = central_area_size.X / div;