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Finish and clean up mapgen configuration

This commit is contained in:
kwolekr 2013-01-06 14:40:24 -05:00 committed by Perttu Ahola
parent 45cf32afc5
commit 631a835e07
13 changed files with 395 additions and 341 deletions

View file

@ -25,6 +25,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
/////////////////// Mapgen flags
#define MG_TREES 0x01
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
#define MGV6_FORESTS 0x08
#define MGV6_BIOME_BLEND 0x10
#define AVERAGE_MUD_AMOUNT 4
class BiomeDefManager;
class Biome;
@ -35,6 +45,20 @@ class ManualMapVoxelManipulator;
class VoxelManipulator;
class INodeDefManager;
extern NoiseParams nparams_v6_def_terrain_base;
extern NoiseParams nparams_v6_def_terrain_higher;
extern NoiseParams nparams_v6_def_steepness;
extern NoiseParams nparams_v6_def_height_select;
extern NoiseParams nparams_v6_def_trees;
extern NoiseParams nparams_v6_def_mud;
extern NoiseParams nparams_v6_def_beach;
extern NoiseParams nparams_v6_def_biome;
extern NoiseParams nparams_v6_def_cave;
extern NoiseParams nparams_v7_def_terrain;
extern NoiseParams nparams_v7_def_bgroup;
extern NoiseParams nparams_v7_def_heat;
extern NoiseParams nparams_v7_def_humidity;
enum BiomeType
{
@ -58,58 +82,24 @@ struct BlockMakeData {
};
/////////////////// Mapgen flags
#define MG_TREES 0x01
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
#define MGV6_FORESTS 0x08
#define MGV6_BIOME_BLEND 0x10
#define AVERAGE_MUD_AMOUNT 4
/////////////////// Mapgen V6 perlin noise default values
NoiseParams nparams_v6_def_terrain_base =
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
NoiseParams nparams_v6_def_terrain_higher =
{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
NoiseParams nparams_v6_def_steepness =
{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
NoiseParams nparams_v6_def_height_select =
{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
NoiseParams nparams_v6_def_trees =
{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
NoiseParams nparams_v6_def_mud =
{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
NoiseParams nparams_v6_def_beach =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
NoiseParams nparams_v6_def_biome =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
NoiseParams nparams_v6_def_cave =
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
/////////////////// Mapgen V7 perlin noise default values
NoiseParams nparams_v7_def_terrain =
{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
NoiseParams nparams_v7_def_bgroup =
{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
NoiseParams nparams_v7_def_heat =
{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
NoiseParams nparams_v7_def_humidity =
{50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
struct MapgenParams {
int seed;
int water_level;
int mg_version;
int chunksize;
u64 seed;
int water_level;
u32 flags;
MapgenParams() {
mg_version = 6;
seed = 0;
water_level = 1;
chunksize = 5;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
}
static MapgenParams *createMapgenParams(int mgver);
static MapgenParams *getParamsFromSettings(Settings *settings);
};
struct MapgenV6Params : public MapgenParams {
@ -163,6 +153,7 @@ public:
int id;
virtual void makeChunk(BlockMakeData *data) {};
virtual int getGroundLevelAtPoint(v2s16 p) = 0;
//Legacy functions for Farmesh (pending removal)
static bool get_have_beach(u64 seed, v2s16 p2d);
@ -189,7 +180,6 @@ public:
Noise *noise_mud;
Noise *noise_beach;
Noise *noise_biome;
Noise *noise_cave;
float *map_terrain_base;
float *map_terrain_higher;
@ -199,7 +189,8 @@ public:
float *map_mud;
float *map_beach;
float *map_biome;
float *map_cave;
NoiseParams *np_cave;
u32 flags;
float freq_desert;
@ -209,6 +200,7 @@ public:
~MapgenV6();
void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
@ -254,12 +246,6 @@ public:
int id;
u32 flags;
/*
NoiseParams *np_terrain;
NoiseParams *np_bgroup;
NoiseParams *np_heat;
NoiseParams *np_humidity;*/
//should these be broken off into a "commonly used nodes" class?
MapNode n_air;
MapNode n_water;
@ -269,6 +255,9 @@ public:
~MapgenV7();
void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
Biome *getBiomeAtPoint(v3s16 p);
void updateLiquid(v3s16 node_min, v3s16 node_max);
void updateLighting(v3s16 node_min, v3s16 node_max);
@ -281,7 +270,6 @@ public:
class EmergeManager {
public:
//settings
int mg_version;
MapgenParams *params;
//mapgen objects here
@ -290,11 +278,10 @@ public:
//biome manager
BiomeDefManager *biomedef;
EmergeManager(IGameDef *gamedef, int mg_version=6);
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
~EmergeManager();
Mapgen *getMapgen();
void setMapgenParams();
void addBlockToQueue();
//mapgen helper methods
@ -304,43 +291,5 @@ public:
u32 getBlockSeed(v3s16 p);
};
/*
namespace mapgen
{
// Finds precise ground level at any position
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
// Find out if block is completely underground
bool block_is_underground(u64 seed, v3s16 blockpos);
// Get a pseudorandom seed for a position on the map
u32 get_blockseed(u64 seed, v3s16 p);
// Main map generation routine
void make_block(BlockMakeData *data);
//These are used by FarMesh
bool get_have_beach(u64 seed, v2s16 p2d);
double tree_amount_2d(u64 seed, v2s16 p);
struct BlockMakeData
{
bool no_op;
ManualMapVoxelManipulator *vmanip; // Destructor deletes
u64 seed;
v3s16 blockpos_min;
v3s16 blockpos_max;
v3s16 blockpos_requested;
UniqueQueue<v3s16> transforming_liquid;
INodeDefManager *nodedef;
BlockMakeData();
~BlockMakeData();
};
}; // namespace mapgen
*/
#endif