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Finish and clean up mapgen configuration
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parent
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commit
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13 changed files with 395 additions and 341 deletions
129
src/mapgen.h
129
src/mapgen.h
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@ -25,6 +25,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "mapnode.h"
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#include "noise.h"
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#include "settings.h"
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/////////////////// Mapgen flags
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#define MG_TREES 0x01
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#define MG_CAVES 0x02
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#define MG_DUNGEONS 0x04
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#define MGV6_FORESTS 0x08
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#define MGV6_BIOME_BLEND 0x10
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#define AVERAGE_MUD_AMOUNT 4
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class BiomeDefManager;
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class Biome;
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@ -35,6 +45,20 @@ class ManualMapVoxelManipulator;
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class VoxelManipulator;
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class INodeDefManager;
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extern NoiseParams nparams_v6_def_terrain_base;
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extern NoiseParams nparams_v6_def_terrain_higher;
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extern NoiseParams nparams_v6_def_steepness;
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extern NoiseParams nparams_v6_def_height_select;
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extern NoiseParams nparams_v6_def_trees;
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extern NoiseParams nparams_v6_def_mud;
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extern NoiseParams nparams_v6_def_beach;
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extern NoiseParams nparams_v6_def_biome;
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extern NoiseParams nparams_v6_def_cave;
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extern NoiseParams nparams_v7_def_terrain;
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extern NoiseParams nparams_v7_def_bgroup;
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extern NoiseParams nparams_v7_def_heat;
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extern NoiseParams nparams_v7_def_humidity;
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enum BiomeType
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{
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@ -58,58 +82,24 @@ struct BlockMakeData {
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};
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/////////////////// Mapgen flags
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#define MG_TREES 0x01
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#define MG_CAVES 0x02
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#define MG_DUNGEONS 0x04
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#define MGV6_FORESTS 0x08
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#define MGV6_BIOME_BLEND 0x10
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#define AVERAGE_MUD_AMOUNT 4
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/////////////////// Mapgen V6 perlin noise default values
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NoiseParams nparams_v6_def_terrain_base =
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{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
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NoiseParams nparams_v6_def_terrain_higher =
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{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
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NoiseParams nparams_v6_def_steepness =
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{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
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NoiseParams nparams_v6_def_height_select =
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{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
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NoiseParams nparams_v6_def_trees =
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{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
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NoiseParams nparams_v6_def_mud =
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{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
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NoiseParams nparams_v6_def_beach =
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{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
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NoiseParams nparams_v6_def_biome =
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{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
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NoiseParams nparams_v6_def_cave =
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{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
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/////////////////// Mapgen V7 perlin noise default values
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NoiseParams nparams_v7_def_terrain =
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{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
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NoiseParams nparams_v7_def_bgroup =
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{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
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NoiseParams nparams_v7_def_heat =
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{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
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NoiseParams nparams_v7_def_humidity =
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{50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
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struct MapgenParams {
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int seed;
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int water_level;
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int mg_version;
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int chunksize;
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u64 seed;
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int water_level;
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u32 flags;
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MapgenParams() {
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mg_version = 6;
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seed = 0;
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water_level = 1;
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
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}
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static MapgenParams *createMapgenParams(int mgver);
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static MapgenParams *getParamsFromSettings(Settings *settings);
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};
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struct MapgenV6Params : public MapgenParams {
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@ -163,6 +153,7 @@ public:
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int id;
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virtual void makeChunk(BlockMakeData *data) {};
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virtual int getGroundLevelAtPoint(v2s16 p) = 0;
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//Legacy functions for Farmesh (pending removal)
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static bool get_have_beach(u64 seed, v2s16 p2d);
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@ -189,7 +180,6 @@ public:
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Noise *noise_mud;
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Noise *noise_beach;
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Noise *noise_biome;
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Noise *noise_cave;
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float *map_terrain_base;
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float *map_terrain_higher;
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@ -199,7 +189,8 @@ public:
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float *map_mud;
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float *map_beach;
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float *map_biome;
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float *map_cave;
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NoiseParams *np_cave;
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u32 flags;
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float freq_desert;
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@ -209,6 +200,7 @@ public:
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~MapgenV6();
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void makeChunk(BlockMakeData *data);
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int getGroundLevelAtPoint(v2s16 p);
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static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
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@ -254,12 +246,6 @@ public:
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int id;
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u32 flags;
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/*
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NoiseParams *np_terrain;
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NoiseParams *np_bgroup;
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NoiseParams *np_heat;
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NoiseParams *np_humidity;*/
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//should these be broken off into a "commonly used nodes" class?
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MapNode n_air;
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MapNode n_water;
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@ -269,6 +255,9 @@ public:
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~MapgenV7();
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void makeChunk(BlockMakeData *data);
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int getGroundLevelAtPoint(v2s16 p);
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Biome *getBiomeAtPoint(v3s16 p);
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void updateLiquid(v3s16 node_min, v3s16 node_max);
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void updateLighting(v3s16 node_min, v3s16 node_max);
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@ -281,7 +270,6 @@ public:
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class EmergeManager {
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public:
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//settings
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int mg_version;
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MapgenParams *params;
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//mapgen objects here
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@ -290,11 +278,10 @@ public:
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//biome manager
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BiomeDefManager *biomedef;
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EmergeManager(IGameDef *gamedef, int mg_version=6);
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EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
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~EmergeManager();
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Mapgen *getMapgen();
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void setMapgenParams();
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void addBlockToQueue();
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//mapgen helper methods
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@ -304,43 +291,5 @@ public:
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u32 getBlockSeed(v3s16 p);
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};
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/*
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namespace mapgen
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{
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// Finds precise ground level at any position
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s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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// Find out if block is completely underground
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bool block_is_underground(u64 seed, v3s16 blockpos);
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// Get a pseudorandom seed for a position on the map
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u32 get_blockseed(u64 seed, v3s16 p);
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// Main map generation routine
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void make_block(BlockMakeData *data);
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//These are used by FarMesh
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bool get_have_beach(u64 seed, v2s16 p2d);
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double tree_amount_2d(u64 seed, v2s16 p);
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struct BlockMakeData
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{
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bool no_op;
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ManualMapVoxelManipulator *vmanip; // Destructor deletes
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u64 seed;
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v3s16 blockpos_min;
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v3s16 blockpos_max;
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v3s16 blockpos_requested;
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UniqueQueue<v3s16> transforming_liquid;
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INodeDefManager *nodedef;
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BlockMakeData();
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~BlockMakeData();
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};
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}; // namespace mapgen
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*/
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#endif
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