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Use absolute value for bouncy in collision (#11969)

[backport: removed devtest change and protocol_version comparison]
This commit is contained in:
pecksin 2022-02-16 17:06:00 -05:00 committed by sfan5
parent 25373ad294
commit 62ad2c3bc1
2 changed files with 8 additions and 2 deletions

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@ -303,7 +303,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
if (!f.walkable)
continue;
int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
// Negative bouncy may have a meaning, but we need +value here.
int n_bouncy_value = abs(itemgroup_get(f.groups, "bouncy"));
int neighbors = 0;
if (f.drawtype == NDT_NODEBOX &&