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Handle particle spawners in env and delete expired ids

Rebased by Zeno (2016-04-2016)
This commit is contained in:
obneq 2016-04-28 01:58:09 +10:00 committed by Craig Robbins
parent 26a9a85129
commit 6278da296b
4 changed files with 62 additions and 22 deletions

View file

@ -287,6 +287,7 @@ public:
const std::string &playername);
void deleteParticleSpawner(const std::string &playername, u32 id);
void deleteParticleSpawnerAll(u32 id);
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
@ -662,11 +663,6 @@ private:
// key = name
std::map<std::string, Inventory*> m_detached_inventories;
/*
Particles
*/
std::vector<u32> m_particlespawner_ids;
DISABLE_CLASS_COPY(Server);
};